Description |
1 online resource (xv, 185 pages) : illustrations (chiefly color) |
Series |
Synthesis lectures on image, video, and multimedia processing |
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Synthesis lectures on image, video, and multimedia processing.
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Contents |
Intro -- Preface to the Second Edition -- Preface -- Contents -- 1 Lecture 1-Introduction -- 1.1 Outline of the Lecture -- 1.2 What is Virtual Reality? -- 1.3 Perception of Reality -- 1.4 Altering Perception of Reality -- 1.5 The Goal of VR -- 1.6 Virtual Environments -- 1.7 Virtual Reality and Other Media -- 1.8 Immersion -- 1.9 Multimodal Experiences -- 1.10 Uncanny Valley -- 1.11 Interaction -- 1.12 Interaction Loop -- 1.13 Interaction Versus Immersion -- 1.14 Definition of Virtual Environments -- 1.15 Types of Virtual Environments -- References |
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2 Lecture 2-History of VR and Current Applications -- 2.1 Outline of the Lecture -- 2.2 History of VR -- 2.3 Human Mind and Senses -- 2.4 Ancient Origins -- 2.5 Realism in Visual Arts -- 2.6 Development of Photography -- 2.7 Moving Pictures -- 2.8 Stereo Vision -- 2.9 Head Mounted Displays -- 2.10 Flight Simulators -- 2.11 History of Computing -- 2.12 History of Human-Computer Interaction -- 2.13 3D Graphics in Video Games -- 2.14 History of Virtual Reality -- 2.15 Virtual Environments Today -- 2.16 Applications of Virtual Reality -- 2.17 Fields Influenced by the Virtual Reality -- References |
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3 Lecture 3-Human Senses -- 3.1 Outline of the Lecture -- 3.2 Human Senses -- 3.3 Purpose of Senses -- 3.4 Senses, Stimuli, and Sensation -- 3.5 Visual Sense-A Physical Phenomenon -- 3.6 Visual Sense-Physiology -- 3.7 Perception of Color -- 3.8 Depth Perception -- 3.9 Pattern Recognition -- 3.10 Motion Perception -- 3.11 Auditory Sense-A Physical Phenomenon -- 3.12 Audio Sense-Physiology -- 3.13 Audio Sense-Properties -- 3.14 Sensing the Direction of the Sound -- 3.15 Sense of Equilibrium -- 3.16 Motion Sickness -- 3.17 Haptic Sense -- 3.18 Sense of Proprioception -- 3.19 Synesthesia |
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5.5 Skeuomorphic Design -- 5.6 GUI Design for Virtual Environments -- 5.7 Typical 3D Interaction Tasks -- 5.8 Navigation -- 5.9 Reference Frames -- 5.10 Wayfinding -- 5.11 Wayfinding Help -- 5.12 Travel -- 5.13 Travel Tasks -- 5.14 Selection and Manipulation -- 5.15 System Control -- 5.16 Graphical Menu Design Issues -- 5.17 Voice Commands -- 5.18 Gesture Commands -- 5.19 Tools -- 5.20 Multimodal UI -- 5.21 Symbolic Input -- References -- 6 Lecture 6-Input Devices and Tracking -- 6.1 Outline of the Lecture -- 6.2 Purpose of Input Devices -- 6.3 Input Feedback -- 6.4 Human Related Issues |
Summary |
This book offers an easily understood introduction to the core concepts of Virtual Reality, Virtual Environments and related topics of Augmented Reality and Extended Reality. These complex technological concepts are demystified and broken down in 10 lectures, written in an approachable and easy to understand way. If you find yourself enticed and mystified by this new technology, this book can help you make sense of its core concepts and internal workings |
Bibliography |
Includes bibliographical references |
Notes |
Online resource; title from PDF title page (SpringerLink, viewed January 8, 2024) |
Subject |
Virtual reality.
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Form |
Electronic book
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ISBN |
9783031494680 |
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3031494687 |
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