Limit search to available items
837 results found. Sorted by relevance | date | title .
Book Cover
E-book
Author VAMR (Conference) (5th : 2013 : Las Vegas, Nev.)

Title Virtual, augmented and mixed reality : systems and applications : 5th International Conference, VAMR 2013, held as part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings. Part II / Randall Shumaker (ed.)
Published Berlin : Springer, [2013]
©2013

Copies

Description 1 online resource (xxvi, 445 pages) : illustrations
Series Lecture notes in computer science, 0302-9743 ; 8022
LNCS sublibrary. SL 3, Information systems and application, incl. Internet/Web and HCI
Lecture notes in computer science ; 8022.
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.
Contents Healthcare and Medical Applications. Gait Analysis Management and Diagnosis in a Prototype Virtual Reality Environment / Salsabeel F.M. Alfalah, David K. Harrison, Vassilis Charissis -- Theory-Guided Virtual Reality Psychotherapies: Going beyond CBT-Based Approaches / Sheryl Brahnam -- Development of the Home Arm Movement Stroke Training Environment for Rehabilitation (HAMSTER) and Evaluation by Clinicians / Elizabeth B. Brokaw, Bambi R. Brewer -- A Low Cost Virtual Reality System for Rehabilitation of Upper Limb / Paweł Budziszewski -- Super Pop VRTM: An Adaptable Virtual Reality Game for Upper-Body Rehabilitation / Sergio García-Vergara, Yu-Ping Chen, Ayanna M. Howard -- Asynchronous Telemedicine Diagnosis of Musculoskeletal Injuries through a Prototype Interface in Virtual Reality Environment / Soheeb Khan, Vassilis Charissis, David Harrison, Sophia Sakellariou, Warren Chan -- Developing a Theory-Informed Interactive Animation to Increase Physical Activity among Young People with Asthma / Jennifer Murray, Brian Williams, Gaylor Hoskins, John McGhee, Dylan Gauld, Gordon Brown -- The Design Considerations of a Virtual Reality Application for Heart Anatomy and Pathology Education / Victor Nyamse, Vassilis Charissis, J. David Moore, Caroline Parker, Soheeb Khan -- Human-Computer Confluence for Rehabilitation Purposes after Stroke / Rupert Ortner, David Ram, Alexander Kollreider, Harald Pitsch, Joanna Wojtowicz -- Projected AR-Based Interactive CPR Simulator / Nohyoung Park, Yeram Kwon, Sungwon Lee, Woontack Woo, Jihoon Jeong -- Affecting Our Perception of Satiety by Changing the Size of Virtual Dishes Displayed with a Tabletop Display / Sho Sakurai, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose
Virtual and Augmented Environments for Learning and Education. An Experience on Natural Sciences Augmented Reality Contents for Preschoolers / Antonia Cascales, Isabel Laguna, David Pérez-López, Pascual Perona, Manuel Contero -- Teaching 3D Arts Using Game Engines for Engineering and Architecture / Jaume Duran, Sergi Villagrasa -- The Characterisation of a Virtual Reality System to Improve the Quality and to Reduce the Gap between Information Technology and Medical Education / Jannat Falah, David K. Harrison, Vassilis Charissis, Bruce M. Wood -- A Mobile Personal Learning Environment Approach / Francisco José García-Peñalvo, Miguel Ángel Conde, Alberto Del Pozo -- Perceived Presence's Role on Learning Outcomes in a Mixed Reality Classroom of Simulated Students / Aleshia T. Hayes, Stacey E. Hardin, Charles E. Hughes -- The Building as the Interface: Architectural Design for Education in Virtual Worlds / Luis Antonio Hernández Ibáñez, Viviana Barneche Naya -- Mixed Reality Space Travel for Physics Learning / Darin E. Hughes, Shabnam Sabbagh, Robb Lindgren, J. Michael Moshell, Charles E. Hughes -- Picking Up STEAM: Educational Implications for Teaching with an Augmented Reality Guitar Learning System / Joseph R. Keebler, Travis J. Wiltshire, Dustin C. Smith, Stephen M. Fiore -- Virtual Reality Data Visualization for Team-Based STEAM Education: Tools, Methods, and Lessons Learned / Daniel F. Keefe, David H. Laidlaw -- Architectural Geo-E-Learning / Ernest Redondo, Albert Sánchez Riera, David Fonseca, Alberto Peredo
Business, Industrial and Military Applications. Mixed Reality Environment for Mission Critical Systems Servicing and Repair / Andrea F. Abate, Fabio Narducci, Stefano Ricciardi -- Establishing Workload Manipulations Utilizing a Simulated Environment / Julian Abich IV, Lauren Reinerman-Jones, Grant Taylor -- Interactive Virtual Reality Shopping and the Impact in Luxury Brands / Samar Altarteer, Vassilis Charissis, David Harrison, Warren Chan -- Multiple Remotely Piloted Aircraft Control: Visualization and Control of Future Path / Gloria Calhoun, Heath Ruff, Chad Breeden, Joshua Hamell, Mark Draper -- The Virtual Dressing Room: A Perspective on Recent Developments / Michael B. Holte -- Making Sense of Large Datasets in the Context of Complex Situation Understanding / Marielle Mokhtari, Eric Boivin, Denis Laurendeau -- Evaluating Distraction and Disengagement of Attention from the Road / Valentine Nwakacha, Andy Crabtree, Gary Burnett -- DCS 3D Operators in Industrial Environments: New HCI Paradigm for the Industry / Manuel Pérez Cota, Miguel Ramón González Castro -- Natural Feature Tracking Augmented Reality for On-Site Assembly Assistance Systems / Rafael Radkowski, James Oliver -- Augmented Reality Interactive System to Support Space Planning Activities / Guido Maria Re, Giandomenico Caruso, Monica Bordegoni -- Empirical Investigation of Transferring Cockpit Interactions from Virtual to Real-Life Environments / Diana Reich, Elisabeth Dittrich -- Mixed and Augmented Reality for Marine Corps Training / Richard Schaffer, Sean Cullen, Phe Meas, Kevin Dill -- Proactive Supervisory Decision Support from Trend-Based Monitoring of Autonomous and Automated Systems: A Tale of Two Domains / Harvey S. Smallman, Maia B. Cook -- The ART of CSI: An Augmented Reality Tool (ART) to Annotate Crime Scenes in Forensic Investigation / Jan Willem Streefkerk, Mark Houben, Pjotr van Amerongen, Frank ter Haar, Judith Dijk -- The Virtual Reality Applied in Construction Machinery Industry / Yun-feng Wu, Ying Zhang, Jun-wu Shen, Tao Peng
Culture and Entertainment Applications. On the Use of Augmented Reality Technology for Creating Interactive Computer Games / Chin-Shyurng Fahn, Meng-Luen Wu, Wei-Tyng Liu -- A 3-D Serious Game to Simulate a Living of a Beehive / José Eduardo M. de Figueiredo, Vera Maria B. Werneck, Rosa Maria E. Moreira da Costa -- Presentation of Odor in Multi-Sensory Theater / Koichi Hirota, Yoko Ito, Tomohiro Amemiya, Yasushi Ikei -- Using Motion Sensing for Learning: A Serious Nutrition Game / Mina C. Johnson-Glenberg -- AR'istophanes: Mixed Reality Live Stage Entertainment with Spectator Interaction / Thiemo Kastel, Marion Kesmaecker, Krzysztof Mikolajczyk, Bruno Filipe Duarte-Gonçalves -- System Development of Immersive Technology Theatre in Museum / Yi-Chia Nina Lee, Li-Ting Shan, Chien-Hsu Chen -- An Immersive Environment for a Virtual Cultural Festival / Liang Li, Woong Choi, Kozaburo Hachimura -- Mission: LEAP / Christopher Stapleton, Atsusi Hirumi, Dana S. Mott -- ChronoLeap: The Great World's Fair Adventure / Lori C. Walters, Darin E. Hughes, Manuel Gértrudix Barrio, Charles E. Hughes -- The Electric Bow Interface / Masasuke Yasumoto, Takashi Ohta
Summary Here is the second of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 88 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: healthcare and medical applications; virtual and augmented environments for learning and education; business, industrial and military applications; culture and entertainment applications
Analysis Computer science
Medical records -- Data processing
User Interfaces and Human Computer Interaction
Computer Applications
Computers and Education
Health Informatics
Notes International conference proceedings
Print version record
Subject Virtual reality -- Congresses
Augmented reality -- Congresses
Virtual reality in medicine -- Congresses
Medical informatics -- Congresses
User-Computer Interface
Augmented reality
Medical informatics
Virtual reality
Virtual reality in medicine
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Shumaker, Randall, editor
International Conference on Human-Computer Interaction (2013 : Las Vegas, Nev.)
ISBN 9783642394201
3642394205
Other Titles VAMR 2013
HCI International 2013