Description |
1 online resource |
Contents |
Ch. 1. Understanding augmented, virtual, and mixed reality -- ch. 2. Why use AR, VR, and MR in education? -- ch. 3. Things to consider before you get started -- ch. 4. Successful implementation -- ch. 5. Getting started experiencing AR and VR -- ch. 6. Open collaboration and exploration -- ch. 7. From experience to creation -- ch. 8. Storytelling -- ch. 9. Preparing for the future of mixed reality |
Summary |
This book discusses the use of immersive technology--devices and software that provide augmented, virtual and mixed reality experiences--to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Provides definitions, examples, comparisons and selection tips for augmented, virtual and mixed reality devices and platforms, lesson plans mapped to standards and content areas, and ideas for classroom use of immersive technology |
Bibliography |
Includes bibliographical references |
Notes |
Description based on online resource; title from digital title page (viewed on March 02, 2020) |
Subject |
Educational technology.
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Virtual reality in education.
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Education -- Effect of technological innovations on.
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Educational Technology
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EDUCATION / Administration / General
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EDUCATION / Organizations & Institutions
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Education -- Effect of technological innovations on
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Educational technology
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Virtual reality in education
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Form |
Electronic book
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LC no. |
2018002127 |
ISBN |
9781564846624 |
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1564846628 |
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9781564846648 |
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1564846644 |
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9781564846631 |
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1564846636 |
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