Description |
1 online resource (204 p.) |
Contents |
Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Editor biographies -- List of contributors -- Preface -- Acknowledgments -- Part 1: Revolutionizing design with immersive technologies -- Chapter 1: Embracing virtual reality: Empowering professionals in the design process -- 1.1 Introduction -- 1.1.1 Aim and contribution -- 1.2 Design processes -- 1.3 Using VR in the design process -- 1.3.1 Discover -- 1.3.2 Define -- 1.3.3 Develop -- 1.3.4 Deliver -- 1.4 The impact of VR on the design process -- 1.4.1 The impact of VR on professionals and other stakeholders |
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1.4.2 The impact of VR on users -- 1.4.3 The impact of VR on technology -- 1.4.4 The impact of VR on design -- 1.5 Limitations of VR -- 1.6 Guidelines for using VR during the design process for professionals -- 1.6.1 Consider the actual benefit of the usage of VR -- 1.6.2 Choose appropriate immersive displays -- 1.6.3 Prioritize interactivity over representation -- 1.6.4 Choose appropriate interaction techniques -- 1.6.5 Avoid the exposure of technical limitations of VR -- 1.6.6 Minimize cybersickness -- 1.7 Conclusion -- Notes -- References |
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Chapter 2: Revolutionizing computer-aided design with virtual reality -- 2.1 Introduction -- 2.1.1 Augmented Reality (AR) and Mixed Reality (MR) -- 2.1.2 Virtual reality used for computer-aided design -- 2.1.3 CAD software compatible with VR -- 2.2 Applications of VR in 3DExperience CAD software -- 2.2.1 Case study -- VR used with 3DExperience -- 2.2.2 Oculus Rift console -- 2.2.3 HTC Vive Eye Pro console -- 2.2.4 Interaction methods virtual reality-CAD -- 2.3 Results and discussions -- 2.3.1 Visualisation of parts, assemblies, and processes - virtual engineering control |
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2.3.2 Manipulating 3D objects -- collaborative working -- 2.3.3 Training in the virtual environment -- 2.3.4 Studying the ergonomics of a 3D object -- 2.3.5 Creating 3D models/sketches using VR -- 2.3.6 Continuous development and optimisation -- 2.4 Conclusions -- Acknowledgements -- Bibliography -- Chapter 3: Innovations in healthcare product development: Exploring AR/VR/MR technologies -- 3.1 Introduction -- 3.2 Medical and healthcare education -- 3.2.1 Human anatomy using AR -- 3.2.2 Human anatomy using MR -- 3.2.3 Human anatomy using VR -- 3.3 Diagnostics -- 3.4 Surgery |
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3.4.1 Examining complex dynamics using AR -- 3.4.2 VR in surgery -- 3.4.3 Broadcasting and recording VR surgery -- 3.5 Dentistry -- 3.6 AR-based technologies to improve physical rehabilitation -- 3.7 Discussion (Challenges and future of AR in healthcare) -- References -- Part 2: Enhancing manufacturing with virtual, augmented, and mixed reality -- Chapter 4: Transforming manufacturing with digital twins and metrology in VR -- 4.1 Introduction -- 4.1.1 Background and driving forces -- 4.2 Ontological modeling of geometry -- 4.2.1 Geometrical features and parameters -- 4.2.2 EO and CAD geometry |
Notes |
Description based upon print version of record |
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4.3 Measuring path modeling |
Form |
Electronic book
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Author |
Singh, Sunpreet
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Ćuković, Sasa
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Sandhu, Kamalpreet
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Meixner, Gerrit
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Petruse, Radu Emanuil
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ISBN |
9781003826583 |
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100382658X |
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