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Book Cover
E-book
Author Subburaj, Karupppasamy

Title Smart VR/AR/MR Systems for Professionals
Published Milton : Taylor & Francis Group, 2024

Copies

Description 1 online resource (204 p.)
Contents Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Editor biographies -- List of contributors -- Preface -- Acknowledgments -- Part 1: Revolutionizing design with immersive technologies -- Chapter 1: Embracing virtual reality: Empowering professionals in the design process -- 1.1 Introduction -- 1.1.1 Aim and contribution -- 1.2 Design processes -- 1.3 Using VR in the design process -- 1.3.1 Discover -- 1.3.2 Define -- 1.3.3 Develop -- 1.3.4 Deliver -- 1.4 The impact of VR on the design process -- 1.4.1 The impact of VR on professionals and other stakeholders
1.4.2 The impact of VR on users -- 1.4.3 The impact of VR on technology -- 1.4.4 The impact of VR on design -- 1.5 Limitations of VR -- 1.6 Guidelines for using VR during the design process for professionals -- 1.6.1 Consider the actual benefit of the usage of VR -- 1.6.2 Choose appropriate immersive displays -- 1.6.3 Prioritize interactivity over representation -- 1.6.4 Choose appropriate interaction techniques -- 1.6.5 Avoid the exposure of technical limitations of VR -- 1.6.6 Minimize cybersickness -- 1.7 Conclusion -- Notes -- References
Chapter 2: Revolutionizing computer-aided design with virtual reality -- 2.1 Introduction -- 2.1.1 Augmented Reality (AR) and Mixed Reality (MR) -- 2.1.2 Virtual reality used for computer-aided design -- 2.1.3 CAD software compatible with VR -- 2.2 Applications of VR in 3DExperience CAD software -- 2.2.1 Case study -- VR used with 3DExperience -- 2.2.2 Oculus Rift console -- 2.2.3 HTC Vive Eye Pro console -- 2.2.4 Interaction methods virtual reality-CAD -- 2.3 Results and discussions -- 2.3.1 Visualisation of parts, assemblies, and processes - virtual engineering control
2.3.2 Manipulating 3D objects -- collaborative working -- 2.3.3 Training in the virtual environment -- 2.3.4 Studying the ergonomics of a 3D object -- 2.3.5 Creating 3D models/sketches using VR -- 2.3.6 Continuous development and optimisation -- 2.4 Conclusions -- Acknowledgements -- Bibliography -- Chapter 3: Innovations in healthcare product development: Exploring AR/VR/MR technologies -- 3.1 Introduction -- 3.2 Medical and healthcare education -- 3.2.1 Human anatomy using AR -- 3.2.2 Human anatomy using MR -- 3.2.3 Human anatomy using VR -- 3.3 Diagnostics -- 3.4 Surgery
3.4.1 Examining complex dynamics using AR -- 3.4.2 VR in surgery -- 3.4.3 Broadcasting and recording VR surgery -- 3.5 Dentistry -- 3.6 AR-based technologies to improve physical rehabilitation -- 3.7 Discussion (Challenges and future of AR in healthcare) -- References -- Part 2: Enhancing manufacturing with virtual, augmented, and mixed reality -- Chapter 4: Transforming manufacturing with digital twins and metrology in VR -- 4.1 Introduction -- 4.1.1 Background and driving forces -- 4.2 Ontological modeling of geometry -- 4.2.1 Geometrical features and parameters -- 4.2.2 EO and CAD geometry
Notes Description based upon print version of record
4.3 Measuring path modeling
Form Electronic book
Author Singh, Sunpreet
Ćuković, Sasa
Sandhu, Kamalpreet
Meixner, Gerrit
Petruse, Radu Emanuil
ISBN 9781003826583
100382658X