Limit search to available items
469 results found. Sorted by relevance | date | title .
Book Cover
E-book

Title Everyday virtual and augmented reality / Adalberto Simeone, Benjamin Weyers, Svetlana Bialkova, Robert W. Lindeman, editors
Published Cham, Switzerland : Springer, [2023]

Copies

Description 1 online resource (xii, 249 pages) : illustrations
Series Human-computer interaction series
Human-computer interaction series.
Contents Preface -- Introduction to Everyday Virtual and Augmented Reality -- XR for Knowledge Work in Everyday Environments -- The Use of MR for Temporal Coordination in Everyday Work Context -- Rotational and Positional Jitter in Virtual Reality Interaction in Everyday VR -- Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults -- Networked Virtual Reality and Enhanced Sensing for Remote Classes and Presentations -- 7 Enhancing Multisensory Experience and Brand Value: Key Determinants for Extended, Augmented, and Virtual Reality Marketing Applications -- Immersive VR Evaluations -- Adaptive Virtual Neuroarchitecture
Summary This edited book introduces readers to the area of "Everyday Virtual and Augmented Reality" With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc. To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of the field, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context
Bibliography Includes bibliographical references
Notes Description based on online resource; title from digital title page (viewed on March 31, 2023)
Subject Virtual reality.
Augmented reality.
virtual reality.
augmented reality.
Augmented reality
Virtual reality
Form Electronic book
Author Simeone, Adalberto, editor
Weyers, Benjamin, editor
Bialkova, Svetlana, editor
Lindeman, Robert William, editor.
ISBN 3031058046
9783031058042