Description |
1 online resource (xvii, 279 pages) : illustrations (some color) |
Series |
Palgrave games in context |
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Palgrave games in context.
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Contents |
Queer game studies : young but not new -- Queer foundations -- Representing queerness -- Un-gendering assemblages -- No fear of a queer planet : gaming and social futures |
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Queer game studies: young but not new / Todd Harper, Nicholas Taylor, and Meghan Blythe Adams -- Part I. Queer foundations -- Queer(ing) game studies: reviewing research on digital play and non-normativity / Sarah Evans -- Envisioning queer game studies: ludology and the study of queer game content / Evan W. Lauteria -- Part II. Representing queerness -- The representation (or the lack of it) of same-sex relationships in digital games / Yowei Kang and Kenneth C.C. Yang -- Affliction or affection: the inclusion of a same-sex relationship in The last of us / Daniel Sipocz -- What if Zelda wasn't a girl?: problematizing Ocarina of time's great gender debate / Chris Lawrence -- Maidens and muscleheads, white mages and wimps, from the light warriors to Lightning returns / Mark Filipowich -- The big reveal: exploring (trans)femininity in Metroid / Evelyn Deshane and R. Travis Morton -- Bye, bye, Birdo: heroic androgyny and villainous gender-variance in video games / Meghan Blythe Adams -- Part III. Un-gendering assemblages -- Cues for queer play: carving a possibility space for LGBTQ role-play / Tanja Sihvonen and Jaakko Stenros -- "Sexified" male characters: video game erotic modding for pleasure and power / Nathan Thompson -- Let's come out!: on gender and sexuality, encouraging dialogue, and acceptance / Maresa Bertolo, Ilaria Mariani, and Clara Gargano -- Part IV. No fear of a queer planet: gaming and social futures -- Outside the lanes: supporting a non-normative League of legends community / Nicholas Taylor and Randall Hammond -- The abject scapegoat: boundary erosion and maintenance in League of legends / Elyse Janish -- Out on Proudmoore: climate issues on an MMO / Carol A. Stabile and Laura Strait |
Summary |
"Queerness in Play examines the many ways queerness of all kinds - from queer as 'LGBT' to other, less well-covered aspects of the queer spectrum - intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games - as a culture, an industry, and a medium - help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games."--Provided by publisher |
Bibliography |
Includes bibliographical references and index |
Notes |
Description based on online resource; title from digital title page (viewed on April 04, 2022) |
Subject |
Video games -- Social aspects
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Homosexuality in video games.
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Homosexuality -- Social aspects
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Sexual minorities -- Social conditions
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Gender identity -- Social aspects
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Computer games -- Social aspects
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Video games industry -- Social aspects
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Queer theory.
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Cultural studies.
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Media studies.
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Popular culture.
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Society & culture: general.
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POLITICAL SCIENCE -- Public Policy -- Cultural Policy.
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SOCIAL SCIENCE -- Anthropology -- Cultural.
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SOCIAL SCIENCE -- Popular Culture.
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Queer theory.
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Gender identity -- Social aspects.
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Video games -- Social aspects.
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Homosexuality in video games.
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Computer games -- Social aspects.
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Homosexuality -- Social aspects.
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Form |
Electronic book
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Author |
Harper, Todd, 1978- editor.
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Adams, Meghan Blythe, editor.
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Taylor, Nicholas (Professor of Digital Media), editor.
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Voorhees, Gerald, editor.
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ISBN |
9783319905426 |
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3319905422 |
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