Description |
xv, 125 pages : illustrations ; 28 cm |
Contents |
1. The Starting Block Game -- 2. Whatzit Tic-Tac-Toe -- 3. The Whyzit Cube Game -- 4. Causal Tic-Tac-Toe -- 5. The Connection Cube Game -- 6. The Reflection Cube Game |
Summary |
The spirited games in this book encourage students to go beyond rote learning to reflect, analyze, and actively process information and ideas. Based on roll-of-the-dice and tic-tac-toe formats, critical squares are flexible, easy to use, and extremely effective! These games correspond to easy-to-recognize moments in instruction and can be used with almost any topic in any subject at any grade level from third grade on without major changes to curricular content or structure. The book includes everything you need to get startedreproducible game pieces, tips for using the games in the classroom, game rules, sample student responses, guidelines for constructive feedback, and suggestions for building future lessons. Critical squares will add a new dimension to your teaching - and your students will love them! Grades 3-12 |
Notes |
Includes index |
Subject |
Educational games.
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|
Critical thinking -- Study and teaching.
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Author |
Andrade, Albert.
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LC no. |
97004225 |
ISBN |
1563084902 |
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