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Book Cover
E-book
Author Chess, Shira, author

Title Ready player two : women gamers and designed identity / Shira Chess
Published Minneapolis, MN : University of Minnesota Press, [2017]

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Description 1 online resource
Contents Introduction: contextualizing player two -- Playing with identity -- Playing with time -- Playing with emotions -- Playing with consumption -- Playing with bodies -- Conclusion: the playful is political
Summary "Cultural stereotypes to the contrary, approximately half of all video-game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood -- specifically marketed to women -- the video game industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of "Player Two"--The industry idealization of the female gamer -- to examine assumptions implicit in video games designed for women and their impact on gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: white, middle class, heterosexual, cisgendered, and abled. Drawing on categories from time management and caregiving to social networking, consumptions, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure"-- Provided by publisher
Bibliography Includes bibliographical references and index
Notes Online resource; title from digital title page (viewed on June 06, 2018)
Subject Women video gamers -- Psychology
Video games -- Design -- Psychological aspects
Women -- Identity.
GAMES -- Board.
SOCIAL SCIENCE -- Media Studies.
Women -- Identity
Form Electronic book
LC no. 2017005360
ISBN 9781452954998
1452954992
9781452954981
1452954984