Practical contexts and theoretical frameworks for teaching complexity with digital role-play simulations / Kent Portney and Steve Cohen -- A model for teaching with digital role-play simulations / Dean Rehberger -- The curricular role for understanding social decisions / Steve Cohen -- PsychExperiments : a web-based resource for enhancing science training through simulation / Ken O. McGraw and John E. Williams -- Teaching about criminal sentencing decisions : the Crime and punishment simulations / Kent E. Portney [and others] -- The poetics of simulation : an analysis of programs in ethics and conflict resolution / Robert Cavalier -- Virtual sex : creating environments for reducing risky sex / Lynn Carol Miller and Stephen John Read -- The ICONS suite of negotiation simulations / Victor Asal -- Disaster control : a simulation for learning the skills of emergency management / John O'Looney and Melissa P. Dodd -- Immersive virtual environments and education simulations / James Blascovich and Jeremy Bailenson -- Current and future trends in digital role-play simulations / Carolyn Thorsen
Summary
Developments in digital technologies have altered teaching and learning environments, and will do so in the future. This text focuses on the issues related to the use of digital technologies in teaching the complex nature of social decisions, with particular attention to the use of digital role-play simulations