Limit search to available items
Book Cover
E-book

Title Preserving complex digital objects / edited by Janet Delve and David Anderson
Published London : Facet, 2014

Copies

Description 1 online resource (xlvii, 375 pages) : illustrations
Contents Preface / Neil Grindley -- Part 1. Why and What to Preserve: Creativity Versus Preservation: 1. Standing on the shoulders of heavily armed giants: why history matters for game development / Dan Pinchbeck; 2. Archaeology versus anthropology: what can truly be preserved? / Richard A. Bartle; 3. Make or break? Concerning the value of redundancy as a creative strategy / Simon Biggs; 4. Between code and space: the challenges of preserving complex digital creativity in contemporary arts practice / Michael Takeo Magruder -- Part 2. The Memory Institution/Data Archival Perspective: 5. Preservation of digital objects at the Archaeology Data Service / Jenny Mitcham; 6. Preserving games for museum collections and public display: the National Videogame Archive / Tom Wolley, James Newman and Iain Simons; 7 .Bridging the gap in digital art preservation: Interdisciplinary reflections on authenticity, longevity and potential collaborations / Perla Innocenti; 8. Laying a trail of breadcrumbs: preparing the path for preservation / Drew Baker and David Anderson -- Part 3. Digital Preservation Approaches, Practice and Tools: part. 3.1. A good place to start: software preservation: 9. Digital preservation and curation: the danger of overlooking software / Neil Chue Hong; 10. How do I know that I have preserved software? / Brian Matthews, Arif Sharon and Esther Conway ; part 3.2. Tools and techniques: 11 .Digital preservation strategies for visualizations and simulations / Janet Delve, Hugh Denard and William Kilbride; 12. The ISDA tools: preserving 3D digital content / Kenton McHenry, Rob Kooper, Luigi Marini and Michael Ondrejcek ; part 3.3. Metadata, paradata and documentation: 13. Ecologies of research and performance: preservation challenges in the London Charter / Hugh Denard; 14. A tangled web: metadata and problems In game preservation / Jerome McDonough; 15. Metadata for preserving computing environments / Angela Dappert; 16. Preserving games environments via TOTEM, KEEP and Bletchley Park / Janet Delve, Dan Pinchbeck and Winfried Bergmeyer; 17. Documenting the context of software art works through social theory: towards a vocabulary for context classification / Leo Konstantelos -- Part 4. Case Studies: 18. The Villa of Oplontis: a ̀born-digital' project / John R. Clarke; 19. Preservation of complex cultural heritage objects: a practical implementation / Daniel Pletinckx; 20. In homage of change / Vicky Isley and Paul Smith; 21. Archiving software and content in visual film effects: an insider's perspective / Paul Charisse; 22. Preserving interaction / Daisy Abbott -- Part 5. A Legal Perspective: 23. The impact of European copyright legislation on digital preservation activity: lessons learned from legal studies commissioned by the KEEP project / David Anderson; 24. Issues of Information security applicable to the preservation of digital objects / Andrew Ball and Clive Billenness -- Part 6. Pathfinder Conclusions: 25. Pathfinder conclusions / Janet Delve and David Anderson
Summary This ground-breaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games. Drawing on the outputs of the JISC-funded Preservation of Complex Objects (POCOS) symposia, enhanced with specialist pathfinder solutions, this book will cover topics such as the legal and technical challenges of preservation, curation and authority, and digital archaeology
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Digital preservation.
LANGUAGE ARTS & DISCIPLINES -- Library & Information Science -- General.
Digital preservation
Form Electronic book
Author Delve, Janet.
Anderson, David, 1966-
ISBN 1336287411
9781336287419
9781856049580
1856049582
9781783300396
1783300396