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Book Cover
E-book
Author Gaddy, Davin, author

Title Media Design and Technology for Live Entertainment : Essential Tools for Video Presentation
Edition First edition
Published London : Taylor and Francis, 2017

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Description 1 online resource : text file, PDF
Contents Purpose -- A brief history -- Ancient technology -- Early devices -- Modern revolution -- Physiology and psychology -- Physics of light -- Perception of light -- Design elements -- Design team -- Design process -- Budget based -- Concept based -- Collaboration -- Functions of media design -- Informative -- Environmental -- Emotive -- Special effect -- Textural -- Live effects and interactivity -- Source material -- Stock content -- Copyright -- Royalty/royalty free -- Public domain -- Fair use -- File sharing websites -- Custom content -- Non linear editor -- Composition -- File size/compression -- Codecs -- Alpha channel/matte -- Storage and transport -- Streaming video -- Resolution -- Pixel density/raster -- Perceived resolution -- Aspect ratio -- Interlaced or progressive scan -- Frame rate -- Refresh rate -- Display surface -- Screen properties -- Gain -- Contrast ratio -- Viewing angle -- Texture -- Rear or front projection -- Non-traditional materials -- Video and LED walls -- Monitor -- Rear projection -- Rear projection cube -- Laser phosphor display -- Panel -- Transparent display -- Electro-wetting and electrophoretic technology -- Projectors -- Historical devices -- Cathode ray tube -- Projector anatomy -- DLP -- Single chip -- 3-chip -- LCOS -- Illumination technology -- Metal halide -- Xenon -- Solid state -- Lens -- Fixed -- Zoom -- Source -- Analog source -- Digital source -- Tape based and optical disk systems -- Hard disk and solid state systems -- Camera -- Streaming media -- Computer based systems -- Slide -- Cue -- Timeline -- VJ sampling -- Object oriented programing environment -- Media server -- Distribution -- Analog sunset -- Digital rights management -- Extended display information data -- Video signal interfaces -- Cable -- Copper -- Adaptive copper -- Fiber -- Passive / active adapters -- VOIP -- HDBASE-T/ Audio video bridging -- Passive splitter -- Distribution amplifier -- Wireless -- Scaling -- Scan converting -- Resolution multiplier -- Control -- Switchers -- Passive -- Glitch free -- Seamless -- Mixers -- Matrix routers -- Computers -- Control communication -- Timecode -- OSC -- Encoders -- Serial communication -- Virtual network computing -- Artnet/ethernet -- CITP protocol -- Media server extensions layer -- Syphon/spout -- Network -- Internet protocol -- Switches and routers -- Wireless bridging -- System management -- Data transfer and file sharing -- Information preservation -- Presentation -- Optical alignment -- Keystone correction -- Pixel adjustment -- Gamma -- Color correction -- Brightness -- Lumens and nits -- Stacking -- Contrast ratio -- Video black -- Ambient light -- Trouble shooting -- Grounding and shielding -- Skew -- Signal strength -- Sync -- Genlock -- Edid/handshake -- Digital artifacts -- Dropped frames -- Latency -- Content playback errors -- Display errors -- Control errors -- Network errors -- Preventive maintenance -- Advanced projection design -- Video mapping and masking -- Masking irregular shaped objects -- Mapping 3D objects -- Blending -- Moving fixtures -- 3D projection -- Passive optics -- Active shutters -- Interactive projection -- Image tracking -- Blob detection -- Sensors -- Encoders -- Particle generation and cellular automatons -- Holography -- Pepper's ghost -- Light field display -- Atmospheric projection -- Large scale imaging -- Augmented reality
Summary "Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection design for live entertainment. After an introduction on content creation and acquisition, this book's focus is on how content is used and transmitted, by describing the essential components of video systems, providing a collection of definitions used in communicating video concepts, and including basic system troubleshooting tips and tricks. A brief history of projected imagery is included, as well as information on analog systems, as outdated technology continues to be used either by choice of the designer or by necessity because of budget. By allowing the reader to understand the tools and how to use them, the reader should be able to create their own projection systems to meet their design ideas."--Provided by publisher
Subject Video recording.
Video recordings -- Production and direction.
Multimedia systems.
video recording (process)
Multimedia systems
Video recording
Video recordings -- Production and direction
Form Electronic book
ISBN 9781315442723
1315442728