Book Cover
E-book
Author International Conference on E-Learning, E-Education, and Online Training (3rd : 2016 : Dublin, Ireland)

Title E-Learning, E-Education, and Online Training : third International Conference, eLEOT 2016, Dublin, Ireland, August 31-September 2, 2016, Revised selected papers / Giovanni Vincenti, Alberto Bucciero, Markus Helfert, Matthias Glowatz (eds.)
Published Cham, Switzerland : Springer, [2016]
©2017

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Description 1 online resource (ix, 223 pages) : illustrations
Series Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 1867-8211 ; 180
Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ; 180. 1867-8211
Contents Intro; Preface; Organization; Contents; General Track; A Social Metric Approach to E-Learning Evaluation in Education; Abstract; 1 Introduction; 2 Related Work; 3 Definition of the E-Learning CSFs and KPIs to Understand Student Perceptions; 4 How to Measure the Defined KPIs; 5 Conclusions and Future Works; References; A Technique for Applying RLCP-Compatible Labs on Open edX Platform; Abstract; 1 Introduction; 2 RLCP-Compatible Labs as Assessment Tools for Online Courses; 3 AcademicNT as External Assessment Tool for Open edX; 4 Open edX and AcademicNT Interaction; 5 Conclusion; References
Active Learning and ICT in Upper Secondary School: A Possible Answer to Early School LeavingAbstract; 1 Introduction; 2 The CPD Project on Active Learning; 3 The Research Design on Active Learning; 4 Preliminary Results: A Case Study on English Language Teaching and Learning; 4.1 Standardized Tests; 4.2 Observation in Classroom; 4.3 Student Portfolio; 4.4 Video-Observation; 5 Conclusions and Research Perspectives; Acknowledgments; References; An Approach to Development of Practical Exercises of MOOCs Based on Standard Design Forms and Technologies; Abstract; 1 Introduction
2 Practical Exercises of the Course "Methods and Algorithms of Graph Theory"3 Standard Design Solutions in Practical Exercises of the Course; 4 Considerations on Results of the Application of the Course; 5 Conclusions; Acknowledgment; References; Creating Inspiring Learning Environments by Means of Digital Technologies: A Case Study of the Effectiveness of WhatsApp in Music Education; Abstract; 1 Introduction; 2 The Social Network; 3 Choosing the Social Network; 4 Why WhatsApp?; 5 Application and Analysis: Research Method; 6 Discussion and Conclusions; References
Digital Competence and Capability Frameworks in the Context of Learning, Self-Development and HE PedagogyAbstract; 1 Introduction; 2 EU-Commissioned Digital Competence Frameworks; 3 Digital Capabilities Framework in the UK HE and FE; 4 Technology Enhanced Learning and Self-Development: Case of BU Digital Toolkit; 5 Discussion and Conclusion; References; Holographic Signing Avatars for Deaf Education; Abstract; 1 Introduction; 2 Challenges of Deaf Education; 3 Augmented Reality in Education; 4 Signing Avatars; 5 Description of the AR System; 5.1 Technical Details; 6 Initial Evaluation
6.1 Subjects and Procedure6.2 Findings; 7 Discussion and Conclusion; References; How to Apply Gamification Techniques to Design a Gaming Environment for Algebra Concepts; Abstract; 1 Introduction; 2 Related Works; 3 Flunky Math Mayhem Description; 4 Educational Game Evaluation by Users; 5 Conclusion; Acknowledgements; References; Intelligent Tutoring Systems; Abstract; 1 Introduction; 2 Virtual Teacher; 2.1 Module Author; 2.2 Module Student; 2.3 Module Expert; 3 Adaptive ELearning; 3.1 Focus; 3.2 Structure of Adaptive eLearning; 4 Merging the Systems; 5 Conclusion; Acknowledgment; References
Summary This book constitutes the proceedings of the 3rd International Conference on E-Learning, E-Education, and Online Training, eLEOT 2016, held in Dublin, Ireland, August 31 - September 2, 2016. The 25 revised full papers presented were carefully reviewed and selected from 35 submissions. They focus on topics as augmented reality learning, blended learning, learning analytics, mobile learning, virtual learning environments.
Notes Includes author index
Online resource; title from PDF title page (SpringerLink, viewed November 28, 2016)
Subject Internet in education -- Congresses
Education -- Data processing -- Congresses
Computer-assisted instruction -- Congresses
User interface design & usability.
Graphical & digital media applications.
Educational equipment & technology, computer-aided learning (Calif.)
Computers -- User Interfaces.
Computers -- Interactive & Multimedia.
Education -- Computers & Technology.
Computer-assisted instruction
Education -- Data processing
Internet in education
Genre/Form proceedings (reports)
Conference papers and proceedings
Conference papers and proceedings.
Actes de congrès.
Form Electronic book
Author Vincenti, Giovanni, editor
Bucciero, Alberto, editor
Helfert, Markus, editor.
Glowatz, Matthias, editor
ISBN 9783319496252
3319496255
Other Titles ELEOT 216