Description |
1 online resource (xiii, 412 pages) : illustrations |
Series |
Lecture notes in computer science ; 11112 |
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LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI |
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Lecture notes in computer science ; 11112.
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LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI.
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Contents |
Intro -- Preface -- Organization -- Contents -- Full Papers -- Dynamic Projection Mapping on Multiple Non-rigid Moving Objects for Stage Performance Applications -- Abstract -- 1 Introduction -- 2 Integration of Noh Performance and Projection Mapping: Projection Mapping on Non-rigid Moving Objects -- 3 Related Works -- 4 Structure of the System -- 4.1 Basic Structure of the System -- 4.2 Tracking of Moving Objects Using Depth Sensors -- 4.3 Projection Mapping on Moving Objects -- 5 Conclusion -- References -- Applying Design Thinking for Prototyping a Game Controller -- 1 Introduction |
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2 Related Work -- 3 Design Thinking Application and Results -- 3.1 Empathy and Immersion -- 3.2 Definition -- 3.3 Ideation Workshop -- 3.4 Prototyping -- 3.5 Experimental Tests -- 4 Final Considerations -- References -- Diminishing Reality -- 1 Introduction -- 2 Related Work -- 3 Our Inpainting Approach -- 4 Implementation -- 4.1 Input -- 4.2 Object Detection and Mask Generation -- 4.3 Frame Storage and Search -- 4.4 Stitching -- 5 Evaluation -- 5.1 Foreground and Background -- 5.2 Blending -- 5.3 Runtime Performance -- 6 Conclusion -- References |
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Live Probabilistic Editing for Virtual Cinematography -- 1 Introduction -- 2 Related Work -- 3 VR Kino+Theater -- 3.1 Situated Participatory VR -- 3.2 Live 3D Cinema -- 4 VR Kino+Theater Cinematography -- 4.1 Unity Camera -- 4.2 Cinemachine Operators -- 4.3 Kino+Theater Cameras -- 4.4 Kino+Theater Camera Switcher -- 5 Reaching to a Higher Level -- 5.1 Stylistic Control -- 5.2 Architecture -- 6 Probabilistic Editing -- 6.1 Camera Groups -- 6.2 Cut Graph -- 6.3 Modeling the Distributions -- 6.4 Timeline -- 6.5 Style Design -- 6.6 Editing Interface -- 7 Case Study: The Tempest -- 7.1 Cameras |
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7.2 Results -- 7.3 Evaluation -- 8 Conclusions and Future Work -- References -- Virtual and Real Body Experience Comparison Using Mixed Reality Cycling Environment -- Abstract -- 1 Introduction -- 2 Related Works -- 2.1 Presence in Mixed and Virtual Reality -- 2.2 Procedural City Generation -- 3 Methodology -- 3.1 Implementation -- 3.2 Scenario -- 3.3 Participants, Stimuli, Tasks and Measures -- 4 Results and Data Analyses -- 5 Conclusions -- Acknowledgments -- References -- Aspects that Need to Be Addressed During the Development of Location-Based Games -- 1 Introduction |
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2 Aspects Identified from the Literature -- 2.1 Playability -- 2.2 Player Experience -- 2.3 Usability -- 2.4 Value to the Player -- 2.5 User Interface Design -- 2.6 Development Team -- 2.7 Re-playability -- 2.8 Learnability -- 2.9 Efficiency -- 2.10 Security and Privacy -- 2.11 Availability and Accessibility -- 2.12 Cognitive Support -- 2.13 Compatibility -- 2.14 Adaptability -- 2.15 Organisational Structure -- 3 Survey -- 4 Results -- 5 Conclusions and Future Work -- References -- Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity -- 1 Introduction |
Summary |
This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems |
Notes |
International conference proceedings |
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Includes author index |
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Online resource; title from PDF title page (SpringerLink, viewed September 14, 2018) |
Subject |
Entertainment computing -- Congresses
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Entertainment computing.
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Genre/Form |
Conference papers and proceedings.
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Conference papers and proceedings.
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Actes de congrès.
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Form |
Electronic book
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Author |
Clua, Esteban, editor
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Roque, Licinio, editor
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Lugmayr, Artur, editor
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Tuomi, Pauliina, editor
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IFIP World Computer Congress (24th : 2018 : Poznań, Poland), jointly held conference.
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ISBN |
9783319994260 |
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3319994263 |
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3319994255 |
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9783319994253 |
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9783319994277 |
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3319994271 |
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