Description |
1 online resource (144 pages) : illustrations |
Contents |
Frontmatter -- Contents -- 1 Introduction -- 2 Virtual Worlds -- 3 Generative Design Grammars -- 4 Generative Design Agents -- 5 A Generative Design Grammar for a Virtual Gallery -- 6 An Adaptive Virtual Gallery -- 7 The Future and Impact of Adaptive Places -- List of Figures -- Index |
Summary |
Designing adaptive virtual worlds takes the design of virtual places for education, entertainment, online communities, business, and cultural activities to a new level. This book presents an agent model for a design grammar so that unique places can be created responding to the changing needs in the virtual world. Applying these techniques has immediate implications on the design of games |
Analysis |
Adaptive virtual worlds, design grammars, generative design agents, virtual environments, agent modelling, computer modelling |
Bibliography |
Includes bibliographical references and index |
Notes |
English |
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Online resource; title from PDF title page (ebrary, viewed May 26, 2015) |
Subject |
Computer simulation.
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Digital computer simulation.
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simulation.
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ARCHITECTURE / Methods & Materials.
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Digital computer simulation
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Computer simulation
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Form |
Electronic book
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Author |
Maher, Mary Lou, author.
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Michałowicz, Monika, editor
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Jackson, Davina, editor
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Kerber, Andrew, editor
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ISBN |
3110367661 |
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9783110399219 |
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3110399210 |
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9783110367669 |
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