Thinking in VR -- Setting up your development environment -- Hello world: your first VR project -- Getting around the virtual world -- Interacting with the virtual world- Part I -- Interacting with the virtual world- Part II -- Creating user interfaces in VR -- Building the world and optimizing for VR -- Displaying media in VR -- Creating a multiplayer expericne in VR -- Taking VR further- extending unreal engines -- Where to go from here -- Appendix A: Useful mind hacks -- Appendix B: Research and further reading
Summary
The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices