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Book Cover
E-book
Author Millington, Ian, author.

Title AI for games / Ian Millington
Edition Third edition
Published Boca Raton, FL : CRC Press, Taylor & Francis Group, [2019]

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Description 1 online resource (xx, 1010 pages) : illustrations
Contents Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Procedural content generation -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Programming game AI -- Designing game AI -- AI-based game genres
Summary AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features * A comprehensive professional tutorial and reference to implement true AI in games * Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented * Revised and updated to cover new techniques and advances in AI * Walks the reader through the entire game AI development process
Bibliography Includes bibliographical references (pages 971-982) and index
Notes Description based on print version record
Subject Computer games -- Programming.
Computer animation.
Artificial intelligence.
Artificial Intelligence
computer animation.
artificial intelligence.
GAMES -- Board.
Artificial intelligence.
Computer animation.
Video games -- Programming.
Form Electronic book
LC no. 2020692968
ISBN 9781351053303
1351053302
9781351053280
1351053280
9781351053297
1351053299
9781351053273
1351053272
Other Titles Artificial intelligence for games