Description |
xxiii, 870 pages : illustrations ; 25 cm |
Series |
Morgan Kaufmann series in interactive 3D technology |
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Morgan Kaufmann series in interactive 3D technology.
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Contents |
Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres |
Summary |
This text shows how to think about Artificial Intelligence concepts, from the start, as an integral part of the game play. It describes examples from real games and explores these ideas through case studies. C++ source code examples are provided on the associated website, to illustrate implementation |
Notes |
Previous ed.: Amsterdam; London: Morgan Kaufmann, 2006 |
Bibliography |
Includes bibliographical references (pages 841-845) and index |
Subject |
Artificial intelligence.
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Computer animation.
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Computer games -- Programming.
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Author |
Funge, John David, 1968-
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LC no. |
2009016733 |
ISBN |
0123747317 (hardcover : alk. paper) |
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9780123747310 (hardcover : alk. paper) |
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