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Book Cover
Book
Author Millington, Ian.

Title Artificial intelligence for games / Ian Millington and John Funge
Edition Second edition
Published Burlington, MA : Morgan Kaufmann/Elsevier, [2009]
©2009

Copies

Location Call no. Vol. Availability
 W'PONDS  006.3 Mil/Aif 2009  AVAILABLE
 MELB  006.3 Mil/Aif 2009  AVAILABLE
 W'PONDS  006.3 Mil/Aif 2009  AVAILABLE
Description xxiii, 870 pages : illustrations ; 25 cm
Series Morgan Kaufmann series in interactive 3D technology
Morgan Kaufmann series in interactive 3D technology.
Contents Introduction -- Game AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI -- Learning -- Board games -- Execution management -- World interfacing -- Tools and content creation -- Designing game AI -- AI-based game genres
Summary This text shows how to think about Artificial Intelligence concepts, from the start, as an integral part of the game play. It describes examples from real games and explores these ideas through case studies. C++ source code examples are provided on the associated website, to illustrate implementation
Notes Previous ed.: Amsterdam; London: Morgan Kaufmann, 2006
Bibliography Includes bibliographical references (pages 841-845) and index
Subject Artificial intelligence.
Computer animation.
Computer games -- Programming.
Author Funge, John David, 1968-
LC no. 2009016733
ISBN 0123747317 (hardcover : alk. paper)
9780123747310 (hardcover : alk. paper)