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E-book

Title Virtual environments for corporate education : employee learning and solutions / [edited by] William Ritke-Jones
Published Hershey, PA : Business Science Reference, ©2010

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Description 1 online resource (xviii, 405 pages) : illustrations
Contents ""Table of Contents""; ""Detailed Table of Contents""; ""Preface""; ""Section 1 Foundations""; ""Chapter 1 Using Virtual Worlds for Learning""; ""Chapter 2 Application of Adult Learning Theory in Distance Learning""; ""Chapter 3 Engagement, Immersion, and Learning Cultures: Project Planning and Decision Making for Virtual World Training Programs""; ""Chapter 4 Workplace Use of Web 2.0 Communication Tools and its Implications for Training of Future Communication Professionals""; ""Section 2 Applications""
""Chapter 5 Desktop Virtual Reality Applications for Training Personnel of Small Businesses""""Chapter 6 Virtual Learning Environments for Manufacturing""; ""Chapter 7 Applied Training in Virtual Environments""; ""Section 3 Designs and Measurements""; ""Chapter 8 Train the Trainer: A Competency- Based Model for Teaching in Virtual Environments""; ""Chapter 9 Assessing 3D Virtual World Learning Environments with the CIMPLe System: A Multidisciplinary Evaluation Rubric""
""Chapter 10 Developing Digital Literacies in Second Life: Bringing Second Life to Business Writing Pedagogy and Corporate Training""""Chapter 11 Facilitating a Hierarchy of Engagement: Corporate Education in Virtual Worlds""; ""Section 4 Connections""; ""Chapter 12 Using Role- Playing And Coaching In Virtual Worlds To Promote Team Transformation""; ""Chapter 13 The New Company Water Cooler: Use of 3D Virtual Immersive Worlds to Promote Networking and Professional Learning in Organizations""
""Chapter 14 Team Dynamics in Virtual Spaces: Challenges for Workforce Training, Human Resource Development, and Adult Development""""Chapter 15 Virtual Environments and Serious Games: Teaching Cross- Cultural Communication Skills""; ""Section 5 Integrated Technologies""; ""Chapter 16 Corporate Training Goes Virtual: A Hybrid Approach to Experiential Learning""; ""Chapter 17 Digital Connectionsand Learning Styles""; ""Chapter 18 Intelligent Agents in Education""; ""Chapter 19 Blueprint for a Mashup: Corporate Education in Moodle, Sloodle and Second Life""; ""Compilation of References""
Summary "This book should be used by human resource managers, corporate educators, instructional designers, consultants and researchers who want to discover how people use virtual realities for corporate education"--Provided by publisher
Bibliography Includes bibliographical references and index
Notes English
Print version record
Subject Virtual reality in management.
Employees -- Training of.
Virtual reality in education.
BUSINESS & ECONOMICS -- Training.
BUSINESS & ECONOMICS -- Mentoring & Coaching.
Employees -- Training of
Virtual reality in education
Virtual reality in management
Form Electronic book
Author Ritke-Jones, William, 1958-
LC no. 2009039913
ISBN 9781615206209
1615206205
1615206191
9781615206193
1282563831
9781282563834
9786612563836
6612563834