Description |
1 online resource (xviii, 405 pages) : illustrations |
Contents |
""Table of Contents""; ""Detailed Table of Contents""; ""Preface""; ""Section 1 Foundations""; ""Chapter 1 Using Virtual Worlds for Learning""; ""Chapter 2 Application of Adult Learning Theory in Distance Learning""; ""Chapter 3 Engagement, Immersion, and Learning Cultures: Project Planning and Decision Making for Virtual World Training Programs""; ""Chapter 4 Workplace Use of Web 2.0 Communication Tools and its Implications for Training of Future Communication Professionals""; ""Section 2 Applications"" |
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""Chapter 5 Desktop Virtual Reality Applications for Training Personnel of Small Businesses""""Chapter 6 Virtual Learning Environments for Manufacturing""; ""Chapter 7 Applied Training in Virtual Environments""; ""Section 3 Designs and Measurements""; ""Chapter 8 Train the Trainer: A Competency- Based Model for Teaching in Virtual Environments""; ""Chapter 9 Assessing 3D Virtual World Learning Environments with the CIMPLe System: A Multidisciplinary Evaluation Rubric"" |
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""Chapter 10 Developing Digital Literacies in Second Life: Bringing Second Life to Business Writing Pedagogy and Corporate Training""""Chapter 11 Facilitating a Hierarchy of Engagement: Corporate Education in Virtual Worlds""; ""Section 4 Connections""; ""Chapter 12 Using Role- Playing And Coaching In Virtual Worlds To Promote Team Transformation""; ""Chapter 13 The New Company Water Cooler: Use of 3D Virtual Immersive Worlds to Promote Networking and Professional Learning in Organizations"" |
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""Chapter 14 Team Dynamics in Virtual Spaces: Challenges for Workforce Training, Human Resource Development, and Adult Development""""Chapter 15 Virtual Environments and Serious Games: Teaching Cross- Cultural Communication Skills""; ""Section 5 Integrated Technologies""; ""Chapter 16 Corporate Training Goes Virtual: A Hybrid Approach to Experiential Learning""; ""Chapter 17 Digital Connectionsand Learning Styles""; ""Chapter 18 Intelligent Agents in Education""; ""Chapter 19 Blueprint for a Mashup: Corporate Education in Moodle, Sloodle and Second Life""; ""Compilation of References"" |
Summary |
"This book should be used by human resource managers, corporate educators, instructional designers, consultants and researchers who want to discover how people use virtual realities for corporate education"--Provided by publisher |
Bibliography |
Includes bibliographical references and index |
Notes |
English |
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Print version record |
Subject |
Virtual reality in management.
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Employees -- Training of.
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Virtual reality in education.
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BUSINESS & ECONOMICS -- Training.
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BUSINESS & ECONOMICS -- Mentoring & Coaching.
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Employees -- Training of
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Virtual reality in education
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Virtual reality in management
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Form |
Electronic book
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Author |
Ritke-Jones, William, 1958-
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LC no. |
2009039913 |
ISBN |
9781615206209 |
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1615206205 |
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1615206191 |
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9781615206193 |
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1282563831 |
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9781282563834 |
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9786612563836 |
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6612563834 |
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