Description |
xvii, 396 pages : illustrations ; 24 cm + 1 CD-ROM; (4 3/4 in.) |
Series |
Charles River Media game development series |
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Game development series (Charles River Media (Firm))
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Contents |
Contents: 1. What is game design? -- 2. What does a game designer do? -- 3. Design boot camp : doing your homework -- 4. Design boot camp : creativity and gray matter -- 5. The design document -- 6. Learning our tools -- 7. The atoms of a game -- 8. Player perceptions and emotions -- 9. Player challenge -- 10. User interface -- 11. Inventory and power-up management -- 12. Environment design -- 13. Puzzle design -- 14. Conflict design -- 15. Game flow design -- 16. Storytelling -- 17. Next steps |
Summary |
Summary: "Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you'll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are. From there, you'll explore the skills you need to have as a game designer and learn when and how to use them. You'll dive into the very practical nuts and bolts of a number of vital game design topics, including how to balance gameplay? what is risk-reward? and how do you scale challenge? And along the way, you'll learn the scripting language, Lua, and work with a sample game as you test and explore the game design concepts being discussed."--BOOK JACKET |
Notes |
Includes index |
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System requirements: P450 or better processor; Windows 2000/XP; 32 MB RAM. For game and "sandbox" demos: DirectX 8.1 or higher; DX-compatible 3D video accelerator |
Subject |
Computer games -- Programming.
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LC no. |
2006019629 |
ISBN |
1584504714 paperback : with cd-rom alkaline paper |
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