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Book Cover
Book
Author Steed, Anthony.

Title Networked graphics : building networked games and virtual environments / Anthony Steed, Manuel Fradinho Oliveira
Published Burlington, MA : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2009

Copies

Location Call no. Vol. Availability
 W'PONDS  794.81526 Ste/Ngb  AVAILABLE
 W'PONDS  794.81526 Ste/Ngb  AVAILABLE
 MELB  794.81526 Ste/Ngb  AVAILABLE
 MELB  794.81526 Ste/Ngb  AVAILABLE
Description xi, 522 pages : illustrations (some color) ; 25 cm
Contents Part I. Groundwork -- 1. Introduction -- 2. One on One (101) -- 3. Overview of the Internet -- 4. More Than Two -- Part II. Foundations -- 5. Issues in Networking Graphics -- 6. Sockets and Middleware -- 7. Middleware and Message-Based Systems -- 8. Middleware and Object-Sharing Systems -- 9. Other Networking Components -- Part III. Real Systems -- 10. Requirements -- 11. Latency and Consistency -- 12. Scalability -- 13. Application Support Issues
Summary The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs
Bibliography Includes bibliographical references and index
Subject Computer games -- Programming.
Computer graphics.
Virtual reality.
Author Oliveira, Manuel Fradinho.
LC no. 2010501900
ISBN 0123744237 (hbk.)
9780123744234 (hbk.)
Other Titles Building networked games and virtual environments