Description |
xi, 522 pages : illustrations (some color) ; 25 cm |
Contents |
Part I. Groundwork -- 1. Introduction -- 2. One on One (101) -- 3. Overview of the Internet -- 4. More Than Two -- Part II. Foundations -- 5. Issues in Networking Graphics -- 6. Sockets and Middleware -- 7. Middleware and Message-Based Systems -- 8. Middleware and Object-Sharing Systems -- 9. Other Networking Components -- Part III. Real Systems -- 10. Requirements -- 11. Latency and Consistency -- 12. Scalability -- 13. Application Support Issues |
Summary |
The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs |
Bibliography |
Includes bibliographical references and index |
Subject |
Computer games -- Programming.
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Computer graphics.
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Virtual reality.
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Author |
Oliveira, Manuel Fradinho.
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LC no. |
2010501900 |
ISBN |
0123744237 (hbk.) |
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9780123744234 (hbk.) |
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