Description |
1 online resource (xxi, 243 pages) : illustrations (some color) |
Contents |
1. Preliminaries of shadows -- 2. Hard shadows -- 3. Supporting shadows for other geometry types -- 4. Soft shadows -- 5. Other treatments of shadows -- 6. Applications of shadow algorithms -- 7. Conclusions |
Summary |
"Digital shadow generation continues to be an important aspect of visualization and visual effects in film, games, simulations, and scientific applications. This resource offers a thorough picture of the motivations, complexities, and categorized algorithms available to generate digital shadows. From general fundamentals to specific applications, it addresses "out of core" shadow algorithms and how to manage huge data sets from a shadow perspective. The book also examines the use of shadow algorithms in industrial applications, in terms of what algorithms are used and what software is applicable."-- Provided by publisher |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
Graph algorithms.
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Data mining.
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Computer graphics
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computer graphics.
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COMPUTERS -- Computer Graphics.
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COMPUTERS -- Image Processing.
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COMPUTERS -- Digital Media -- Graphics Applications.
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PHOTOGRAPHY -- Techniques -- Digital.
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TECHNOLOGY & ENGINEERING -- Imaging Systems.
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Computer graphics
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Data mining
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Graph algorithms
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Form |
Electronic book
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Author |
Poulin, Pierre, 1964-
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ISBN |
9781439880265 |
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1439880263 |
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