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E-book

Title The video game industry : formation, present state, and future / edited by Peter Zackariasson and Timothy L. Wilson
Edition 1st ed
Published New York : Routledge, 2012
©2012

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Description 1 online resource (viii, 268 pages) : illustrations
Series RIOT, Routledge studies in innovation, organization, and technology ; 24
Routledge studies in innovation, organization and technology ; 24.
Contents Introduction / Peter Zackariasson and Timothy L. Wilson -- 1. This is not a software industry / Casey O'Donnell -- 2. Video games : a subcultural industry / Mikolaj Dymek -- 3. Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- 4. An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- 5. The North American game industry / Casey O'Donnell -- 6. The UK and Irish game industries / Aphra Kerr -- 7. The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- 8. Console hardware : the development of Nintendo WII / Mirko Ernkvist -- 9. "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- 10. Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- 11. The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- 12. Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson
Summary Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Video games industry -- History
BUSINESS & ECONOMICS -- Industries -- Park & Recreation Management.
Video games industry
Tv-spel.
Genre/Form Electronic books
History
Form Electronic book
Author Zackariasson, Peter, 1972- editor.
Wilson, Timothy L., editor.
LC no. 2012002530
ISBN 9780203106495
0203106490
9781136258251
1136258256
1283585707
9781283585705
9781136258244
1136258248
9781136258206
1136258205
9781138803831
1138803839