Description |
1 online resource (viii, 268 pages) : illustrations |
Series |
RIOT, Routledge studies in innovation, organization, and technology ; 24 |
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Routledge studies in innovation, organization and technology ; 24.
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Contents |
Introduction / Peter Zackariasson and Timothy L. Wilson -- 1. This is not a software industry / Casey O'Donnell -- 2. Video games : a subcultural industry / Mikolaj Dymek -- 3. Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- 4. An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- 5. The North American game industry / Casey O'Donnell -- 6. The UK and Irish game industries / Aphra Kerr -- 7. The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- 8. Console hardware : the development of Nintendo WII / Mirko Ernkvist -- 9. "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- 10. Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- 11. The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- 12. Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson |
Summary |
Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
Video games industry -- History
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BUSINESS & ECONOMICS -- Industries -- Park & Recreation Management.
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Video games industry
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Tv-spel.
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Genre/Form |
Electronic books
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History
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Form |
Electronic book
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Author |
Zackariasson, Peter, 1972- editor.
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Wilson, Timothy L., editor.
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LC no. |
2012002530 |
ISBN |
9780203106495 |
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0203106490 |
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9781136258251 |
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1136258256 |
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1283585707 |
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9781283585705 |
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9781136258244 |
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1136258248 |
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9781136258206 |
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1136258205 |
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9781138803831 |
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1138803839 |
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