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Book Cover
E-book
Author Tondeur, Paul

Title Papervision3D Essentials
Published Birmingham : Packt Publishing, 2009

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Description 1 online resource (737 pages)
Contents Papervision3D Essentials; Papervision3D Essentials; Credits; About the Authors; About the Reviewers; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code for the book; Errata; Piracy; Questions; 1. Setting Up; Downloading Papervision3D; Difference between compiled and non-compiled source code; What is Subversion?; What's inside the ZIP?; And what's inside the SWC?; Choosing between the SWC, the ZIP, and the SVN; Downloading the non-compiled source using SVN; On Windows; On Mac OS X
Downloading the non-compiled source in the ZIP fileDownloading the compiled source; Configuring your authoring tool for Papervision3D; Configuring Flash; Set the path to the non-compiled source code in Flash (CS3 and CS4); Set the path to the compiled source code in Flash (Only CS4); Running an example in Flash; Configuring Flex Builder and Flash Builder; Importing an example project; Setting the path to the non-compiled source code in Flex and Flash Builder; Setting the path to the SWC in Flex and Flash Builder; Running the example in Flex Builder and Flash Builder
Where to find the Papervision3D documentationSummary; 2. Building Your First Application; Introduction to classes and object-oriented programming; Creating a custom class; Inheritance; Working with the Document Class/Main Application File; Setting up the document class for Flash; Setting up the document class for Flex Builder and Flash Builder; Basics of a 3D scene in Papervision3D; Scene; Camera; Viewport; 3D Objects; Material; Render engine; Left-handed Cartesian coordinate system; Creating a basic class for Papervision3D; The basic document class; Finalizing your first application
Smart programmers use less codePreparing for the book examples; Working with the BookExampleTemplate class; Summary; 3. Primitives; The basic elements of 3D objects; Vertices; Triangles; The rendering pipeline; Creating and adding primitives; Plane; Sphere; Cylinder; Cone; Cube; PaperPlane; Arrow; Nesting; World space versus local space; Creating a pivot point with DisplayObject3D; Accessing vertices; Example--building a sphere of spheres; Summary; 4. Materials; Introduction to materials; Basic properties; Basic materials; Wireframe material; Color material
Three ways of using bitmaps as a materialBitmapMaterial; Using a bitmap shape as material that is generated by code; Manually loading and assigning an external bitmap as material; BitmapFileMaterial; BitmapAssetMaterial; Two ways of using a movie clip as material; MovieMaterial; MovieAssetMaterial; VideoStreamMaterial; Combining materials; Interactivity; Material interactivity; Using ButtonMode; Defining the event listeners; Object interactivity; Tips and tricks; Tiling; Flipping your material; Power of two textures; Example--creating a carousel; Summary; 5. Cameras
Summary Create interactive Papervision 3D applications with stunning effects and powerful animations
Notes Cameras inherit from DisplayObject3D
Print version record
SUBJECT Flash (Computer file) http://id.loc.gov/authorities/names/n97107235
Flash (Computer file) fast
Subject Computer animation.
Three-dimensional imaging.
computer animation.
three-dimensional.
Computer animation
Three-dimensional imaging
Form Electronic book
Author Winder, Jeff
ISBN 9781847195739
1847195733