Description |
pages cm |
Contents |
Pt. I. Software Engineering and Computer Games. Ch. 1. Projects and games. Ch. 2. Basics of software engineering. Ch. 3. The Pop Framework. Ch. 4. Object-oriented software engineering. Ch. 5. Software design patterns. Ch. 6. Animation. Ch. 7. Simulating physics. Ch. 8. Critters. Ch. 9. Sprites. Ch. 10. Games. Ch. 11. Collisions. Ch. 12. Listeners. Ch. 13. Shooters and bullets. Ch. 14. 2D shooting games. Ch. 15. 3D shooting games. Ch. 16. Sports games. Ch. 17. Selection games. Ch. 18. Interesting worlds. Ch. 19. More ideas for games -- Pt. II. Software Engineering and Computer Games Reference. Ch. 20. Using Microsoft Visual Studio. Ch. 21. Tools for software engineering. Ch. 22. Topics in C++. Ch. 23. Programming Windows with MFC. Ch. 24. 2D and 3D graphics. Ch. 25. Windows graphics. Ch. 26. OpenGL graphics. Ch. 27. Menus and toolbars. Ch. 28. Mouse, cursors, and keyboard. Ch. 29. Serialization. Ch. 30. Sound. Ch. 31. Bitmaps -- App. A. The Windows keycodes |
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App. B. The Pop help file -- App. C. Summary of the controls for Visual Studio |
Notes |
Includes index |
Bibliography |
Includes bibliographical references and index |
Subject |
Software engineering.
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Computer games -- Programming.
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Software engineering -- Problems, exercises, etc.
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Genre/Form |
Problems and exercises.
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LC no. |
00002369 2002074649 |
ISBN |
0201767910 alkaline paper |
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