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Book Cover
Book
Author Rucker, Rudy v. B. (Rudy von Bitter), 1946-

Title Software engineering and computer games / Rudy Rucker
Published New York : Addison Wesley, 2002

Copies

Location Call no. Vol. Availability
 W'PONDS  005.1 Ruc/Sea  AVAILABLE
Description pages cm
Contents Pt. I. Software Engineering and Computer Games. Ch. 1. Projects and games. Ch. 2. Basics of software engineering. Ch. 3. The Pop Framework. Ch. 4. Object-oriented software engineering. Ch. 5. Software design patterns. Ch. 6. Animation. Ch. 7. Simulating physics. Ch. 8. Critters. Ch. 9. Sprites. Ch. 10. Games. Ch. 11. Collisions. Ch. 12. Listeners. Ch. 13. Shooters and bullets. Ch. 14. 2D shooting games. Ch. 15. 3D shooting games. Ch. 16. Sports games. Ch. 17. Selection games. Ch. 18. Interesting worlds. Ch. 19. More ideas for games -- Pt. II. Software Engineering and Computer Games Reference. Ch. 20. Using Microsoft Visual Studio. Ch. 21. Tools for software engineering. Ch. 22. Topics in C++. Ch. 23. Programming Windows with MFC. Ch. 24. 2D and 3D graphics. Ch. 25. Windows graphics. Ch. 26. OpenGL graphics. Ch. 27. Menus and toolbars. Ch. 28. Mouse, cursors, and keyboard. Ch. 29. Serialization. Ch. 30. Sound. Ch. 31. Bitmaps -- App. A. The Windows keycodes
App. B. The Pop help file -- App. C. Summary of the controls for Visual Studio
Notes Includes index
Bibliography Includes bibliographical references and index
Subject Software engineering.
Computer games -- Programming.
Software engineering -- Problems, exercises, etc.
Genre/Form Problems and exercises.
LC no. 00002369 2002074649
ISBN 0201767910 alkaline paper