Description |
x, 318 pages : illustrations, graphs, tables ; 24 cm |
Contents |
Contents note continued: 11.Making Diplomacy Bots Individual / Mike Preuss -- 12.Towards Imitation of Human Driving Style in Car Racing Games / Araceli Sanchis |
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Machine generated contents note: 1.Rethinking the Human--Agent Relationship: Which Social Cues Do Interactive Agents Really Need to Have? / Manfred Tscheligi -- 2.Believability Through Psychosocial Behaviour: Creating Bots That Are More Engaging and Entertaining / Michael Katchabaw -- 3.Actor Bots / Daniel Kudenko -- 4.Embodied Conversational Agent Avatars in Virtual Worlds: Making Today's Immersive Environments More Responsive to Participants / Dinesh Rajpurohit -- 5.Human-Like Combat Behaviour via Multiobjective Neuroevolution / Risto Miikkulainen -- 6.Believable Bot Navigation via Playback of Human Traces / Risto Miikkulainen -- 7.A Machine Consciousness Approach to the Design of Human-like Bots / Araceli Sanchis -- 8.ConsScale FPS: Cognitive Integration for Improved Believability in Computer Game Bots / Araceli Sanchis -- 9.Assessing Believability / Sergey Karakovskiy -- 10.Creating a Personality System for RTS Bots / Przemyslaw Szalaj -- |
Summary |
We share our modern world with bots - chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level - bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human |
Bibliography |
Includes bibliographical references and index |
In |
Springer eBooks |
Subject |
Artificial intelligence.
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Autonomous robots.
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Computational intelligence.
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Computer science.
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Games -- Data processing.
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Personality.
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Play -- Computer simulation.
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Social psychology.
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Author |
Hingston, Philip
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SpringerLink (Online service)
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LC no. |
2012949379 |
ISBN |
3642323227 |
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9783642323225 (hbk) |
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