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Title Mixed reality and gamification for cultural heritage / Marinos Ioannides, Nadia Magenta-Thalmann, George Papagiannakis, editors
Published Cham, Switzerland Springer, [2017]

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Location Call no. Vol. Availability
 W'PONDS  006.8 Ioa/Mra  DUE 31-05-23
Description xvii, 594 pages ; 25 cm
Contents Machine generated contents note: pt. I Introduction -- 1.Digital Heritage and Virtual Archaeology: An Approach Through the Framework of International Recommendations / Alfredo Grande Leon -- pt. II Digitization and Visualization -- 2.Data Acquisition for the Geometric Documentation of Cultural Heritage / Andreas Georgopoulos -- 3.Autonomous Mapping of the Priscilla Catacombs / Luc Van Gool -- 4.Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges / Dieter Fellner -- 5.Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development / Nikos Grammalidis -- pt. III Content Use and Re-use -- 6.3D Digital Libraries and Their Contribution in the Documentation of the Past / Vasilis Athanasiou -- 7.Enriching and Publishing Cultural Heritage as Linked Open Data / Stefanos Kollias -- 8.Digital Memory and Integrated Data Capturing: Innovations for an Inclusive Cultural Heritage in Europe Through 3D Semantic Modelling / Federico Ferrari -- pt. IV Geospatial -- 9.Five-Dimensional (5D) Modelling of the Holy Aedicule of the Church of the Holy Sepulchre Through an Innovative and Interdisciplinary Approach / Emmanouil Alexakis -- 10.Historic BIM for Mobile VR/AR Applications / Fabrizio Banfi -- 11.Data Collection for Estimation of Resilience of Cultural Heritage Assets / Barbara Vodopivec -- 12.Virtual Reconstruction of Historical Architecture as Media for Knowledge Representation / Nikolas Prechtel -- pt. V Presence -- 13.Gamified AR/VR Character Rendering and Animation-Enabling Technologies / George Papagiannakis -- 14.Experiencing the Multisensory Past / Alan Chalmers -- 15.Multimodal Serious Games Technologies for Cultural Heritage / Sara de Freitas -- pt. VI Intangible Heritage -- 16.Modelling Life Through Time: Cultural Heritage Case Studies / Nadia Magnenat-Thalmann -- 17.Preservation and Gamification of Traditional Sports / Petros Daras -- pt. VII Ambient Intelligence and Storytelling -- 18.Deployment of Robotic Guides in Museum Contexts / Panos Trahanias -- 19.Digital Cultural Heritage Experience in Ambient Intelligence / Constantine Stephanidis -- 20.Storytelling and Digital Epigraphy-Based Narratives in Linked Open Data / Philipp Franck -- pt. VIII Museum Applications -- 21.AM-Based Evaluation, Reconstruction, and Improvement of Cultural Heritage Artifacts / Andreas Gebhardt -- 22.The Willing Suspension of Disbelief: The Tangible and the Intangible of Heritage Education in E-Learning and Virtual Museums / Anna Lobovikov Katz -- 23.Modelling of Static and Moving Objects: Digitizing Tangible and Intangible Cultural Heritage / Marinos Ioannides
Subject Mixed reality.
Author Ioannides, Marinos, editor
ISBN 3319496069
9783319496061