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Book Cover
Book
Author Crooks, Clayton E.

Title Mobile device game development / Clayton E. Crooks II
Published Hingham, Mass. : Charles River Media, [2004]
©2004

Copies

Location Call no. Vol. Availability
 MELB  794.81526 Cro/Mdg  AVAILABLE
Description xv, 344 pages : illustrations ; 24 cm + 1 computer optical disc (4 3/4 in.)
Contents Machine derived contents note: Table Of Contents -- Chapter 1: Introduction To Mobile Game Development -- The Key Positions in a Development Team -- Designer -- Programmer -- Audio Related Positions -- Musician -- Sound Effects -- Artist -- Character Artists -- 3D Modeler -- Texture Artist -- Producer -- Secondary Positions -- Beta Tester -- Play Testers -- Mobile Game Market -- MobileVB -- Chapter Review -- Chapter 2: Mobile Devices -- Operating Systems -- Hardware Limitations -- Small Screens -- Battery Power -- Keyboard -- Processing Power, Memory and Storage -- Limited Memory and Storage Capacity -- Multimedia and Speakers -- Internet Connectivity -- Add-ons -- Chapter Review -- Chapter 3: Introduction To Visual Basic -- The Integrated Development Environment -- The Menus -- The Toolbars -- Individual Toolbars -- The Edit Toolbar -- The Form Editor Toolbar -- The Windows -- The Toolbox -- Form Window -- Code Window -- Project Explorer -- Properties Window -- Form Layout Window -- A Quick Project -- The User Inteface -- Code Explanation -- Running the Program -- Complete Code Listing -- Chapter Review -- Chapter 4: Beginning Mobilevb -- Overview -- MobileVB Specific Controls -- MobileVB Specific Menus and Toolbars -- Chapter Review -- Chapter 5: First Mobilevb Project -- Beginning the Project -- Creating the GUI -- Writing Some Code -- Code Explanation -- Final Code Listing -- Chapter Review -- Chapter 6: Emulators And Devices -- Nokia Communicator Emulator -- MobileVB Settings -- Chapter Review -- Chapter 7: The Palm Emulator -- POSE Installation -- Running POSE -- MobileVB on POSE -- Chapter Review -- Chapter 8: Vb Slot Machine -- Beginning the Project -- Spinning the Wheel -- Creating a Delay -- Win or Lose -- Complete Code Listing -- Chapter Review -- Chapter 9: Mobilevb Slots -- Create the Project -- Creating the Illusion of Spinning -- Chapter Review -- Chapter 10: Introduction To Paint Shop Pro -- The Workspace -- Toolbar Tool Details -- Chapter Review -- Chapter 11: Learning To Draw 2d -- Basic Shapes -- Putting Shapes Together -- 2D Shapes that Look 3D -- Head Construction -- Drawing Cartoon Bodies -- Putting it All Together -- Importing into Paint Shop Pro -- Chapter Review -- Chapter 12: Introduction To Graphics Programming -- Form Sizes -- PocketPC -- Nokia Series 9200 -- Sony Ericsson P800 -- Palm OS -- Our First Program -- The User Interface -- Writing Some Code -- Form Load -- Complete Code for First Example -- Testing First Example -- Sprites -- Gui -- The Code -- Example #2 Code Listing -- More About Key Presses -- Collision Detection -- Testing the Application -- Final Code Listing -- Even More Graphics -- Overview -- Math -- Create the Program -- Complete Code Listing -- Chapter Review -- Chapter 13: Playing Sounds With Mobilevb -- Why Music is so Important -- Playing Sounds -- AFTone Ingot -- Using CAudioManager -- Final Method -- Final Code Listing -- Chapter Review -- Chapter 14: Pocket Fishbowl -- Creating Graphics -- Create a Project -- Final Code Listing -- Chapter Review -- Chapter 15: Tic-Tac-Toe -- Getting Started -- Writing some Code -- Ai -- Method 1 -- Method 2 -- Method 3 -- Testing the Game -- Complete Code Listing -- Chapter Review -- Chapter 16: Balloon Pop -- Creating a GUI -- Writing some Code -- Final Code Listing -- Chapter Review -- Chapter 17: Creating Card Games -- Creating the Classes -- clsCard -- Complete Listing -- clsDeck -- clsDeck Code Listing -- Drawing the Cards -- Writing some Code -- Final Code Listing -- Chapter Review -- Chapter 18: Homerun Derby -- Game Overview -- Creating the Graphics -- Create a Project -- Writing Code -- Complete Code Listing -- Chapter Review -- Chapter 19: Where To Go From Here -- Deploying Applications -- Converting Projects -- Additional Learning Resources -- Appendix A -- About the CD-ROM -- Appendix B -- Standard Naming Conventions -- Appendix C -- ASCII Chart -- Appendix D -- Visual Basic Functions and Statements -- Visual Basic Functions -- Visual Basic Statements -- Appendix E -- Common Properties, Methods and Events -- Common Properties
Summary The author explores game development tools and practices for the rapidly growing mobile device market. The focus throughout the text is on using the AppForge add-on tool for Visual Basic to create games that can be used on numerous mobile game devices, including Palm Pilots, Pocket PCs and the Nokia Communicator
Notes Includes index
Subject Computer games -- Programming.
Mobile computing.
Wireless communication systems.
LC no. 2004018758
ISBN 1584503246 paperback alkaline paper