Description |
xv, 344 pages : illustrations ; 24 cm + 1 computer optical disc (4 3/4 in.) |
Contents |
Machine derived contents note: Table Of Contents -- Chapter 1: Introduction To Mobile Game Development -- The Key Positions in a Development Team -- Designer -- Programmer -- Audio Related Positions -- Musician -- Sound Effects -- Artist -- Character Artists -- 3D Modeler -- Texture Artist -- Producer -- Secondary Positions -- Beta Tester -- Play Testers -- Mobile Game Market -- MobileVB -- Chapter Review -- Chapter 2: Mobile Devices -- Operating Systems -- Hardware Limitations -- Small Screens -- Battery Power -- Keyboard -- Processing Power, Memory and Storage -- Limited Memory and Storage Capacity -- Multimedia and Speakers -- Internet Connectivity -- Add-ons -- Chapter Review -- Chapter 3: Introduction To Visual Basic -- The Integrated Development Environment -- The Menus -- The Toolbars -- Individual Toolbars -- The Edit Toolbar -- The Form Editor Toolbar -- The Windows -- The Toolbox -- Form Window -- Code Window -- Project Explorer -- Properties Window -- Form Layout Window -- A Quick Project -- The User Inteface -- Code Explanation -- Running the Program -- Complete Code Listing -- Chapter Review -- Chapter 4: Beginning Mobilevb -- Overview -- MobileVB Specific Controls -- MobileVB Specific Menus and Toolbars -- Chapter Review -- Chapter 5: First Mobilevb Project -- Beginning the Project -- Creating the GUI -- Writing Some Code -- Code Explanation -- Final Code Listing -- Chapter Review -- Chapter 6: Emulators And Devices -- Nokia Communicator Emulator -- MobileVB Settings -- Chapter Review -- Chapter 7: The Palm Emulator -- POSE Installation -- Running POSE -- MobileVB on POSE -- Chapter Review -- Chapter 8: Vb Slot Machine -- Beginning the Project -- Spinning the Wheel -- Creating a Delay -- Win or Lose -- Complete Code Listing -- Chapter Review -- Chapter 9: Mobilevb Slots -- Create the Project -- Creating the Illusion of Spinning -- Chapter Review -- Chapter 10: Introduction To Paint Shop Pro -- The Workspace -- Toolbar Tool Details -- Chapter Review -- Chapter 11: Learning To Draw 2d -- Basic Shapes -- Putting Shapes Together -- 2D Shapes that Look 3D -- Head Construction -- Drawing Cartoon Bodies -- Putting it All Together -- Importing into Paint Shop Pro -- Chapter Review -- Chapter 12: Introduction To Graphics Programming -- Form Sizes -- PocketPC -- Nokia Series 9200 -- Sony Ericsson P800 -- Palm OS -- Our First Program -- The User Interface -- Writing Some Code -- Form Load -- Complete Code for First Example -- Testing First Example -- Sprites -- Gui -- The Code -- Example #2 Code Listing -- More About Key Presses -- Collision Detection -- Testing the Application -- Final Code Listing -- Even More Graphics -- Overview -- Math -- Create the Program -- Complete Code Listing -- Chapter Review -- Chapter 13: Playing Sounds With Mobilevb -- Why Music is so Important -- Playing Sounds -- AFTone Ingot -- Using CAudioManager -- Final Method -- Final Code Listing -- Chapter Review -- Chapter 14: Pocket Fishbowl -- Creating Graphics -- Create a Project -- Final Code Listing -- Chapter Review -- Chapter 15: Tic-Tac-Toe -- Getting Started -- Writing some Code -- Ai -- Method 1 -- Method 2 -- Method 3 -- Testing the Game -- Complete Code Listing -- Chapter Review -- Chapter 16: Balloon Pop -- Creating a GUI -- Writing some Code -- Final Code Listing -- Chapter Review -- Chapter 17: Creating Card Games -- Creating the Classes -- clsCard -- Complete Listing -- clsDeck -- clsDeck Code Listing -- Drawing the Cards -- Writing some Code -- Final Code Listing -- Chapter Review -- Chapter 18: Homerun Derby -- Game Overview -- Creating the Graphics -- Create a Project -- Writing Code -- Complete Code Listing -- Chapter Review -- Chapter 19: Where To Go From Here -- Deploying Applications -- Converting Projects -- Additional Learning Resources -- Appendix A -- About the CD-ROM -- Appendix B -- Standard Naming Conventions -- Appendix C -- ASCII Chart -- Appendix D -- Visual Basic Functions and Statements -- Visual Basic Functions -- Visual Basic Statements -- Appendix E -- Common Properties, Methods and Events -- Common Properties |
Summary |
The author explores game development tools and practices for the rapidly growing mobile device market. The focus throughout the text is on using the AppForge add-on tool for Visual Basic to create games that can be used on numerous mobile game devices, including Palm Pilots, Pocket PCs and the Nokia Communicator |
Notes |
Includes index |
Subject |
Computer games -- Programming.
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Mobile computing.
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Wireless communication systems.
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LC no. |
2004018758 |
ISBN |
1584503246 paperback alkaline paper |
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