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Book Cover
Book
Author Funge, John David, 1968-

Title Artificial intelligence for computer games : an introduction / John David Funge
Published Wellesley, Mass : Peters, 2004

Copies

Location Call no. Vol. Availability
 W'PONDS  794.81526 Fun/Aif  AVAILABLE
Description x, 146 pages ; 24 cm
Contents 1. Introduction -- 2. Acting -- 3. Perceiving -- 4. Reacting -- 5. Remembering -- 6. Searching -- 7. Learning -- A. Picking -- B. Programming
Summary "Building on fundamental principles of Artificial Intelligence, the author explains how to create NPCs with progressively more sophisticated capabilities. Learn how to develop NPCs who can: act in the game world; perceive the game world; react to what they perceive; remember what they perceive; think about the effects of possible actions; and finally learn from their experience." "By the time you finish reading this book you will be able to recognize which techniques might have been used to generate the behavior you see in the computer games you play. You'll also be able to decide which capabilities are appropriate for the NPCs in your game."--BOOK JACKET
Bibliography Includes bibliographical references and index
Subject Computer games -- Programming.
Artificial intelligence.
LC no. 2004048651
ISBN 1568812086