Description |
x, 146 pages ; 24 cm |
Contents |
1. Introduction -- 2. Acting -- 3. Perceiving -- 4. Reacting -- 5. Remembering -- 6. Searching -- 7. Learning -- A. Picking -- B. Programming |
Summary |
"Building on fundamental principles of Artificial Intelligence, the author explains how to create NPCs with progressively more sophisticated capabilities. Learn how to develop NPCs who can: act in the game world; perceive the game world; react to what they perceive; remember what they perceive; think about the effects of possible actions; and finally learn from their experience." "By the time you finish reading this book you will be able to recognize which techniques might have been used to generate the behavior you see in the computer games you play. You'll also be able to decide which capabilities are appropriate for the NPCs in your game."--BOOK JACKET |
Bibliography |
Includes bibliographical references and index |
Subject |
Computer games -- Programming.
|
|
Artificial intelligence.
|
LC no. |
2004048651 |
ISBN |
1568812086 |
|