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Mark   Medium Year
794.8 Tay/Pbw    
      Play between worlds : exploring online games culture / T.L. Taylor MELB, W'BOOL   Book 2006
      Play between worlds : exploring online games culture / T.L. Taylor MELB, W'BOOL   Book 2006
794.8 Vor/Pvg : Playing video games : motives, responses, and consequences / edited by Peter Vorderer, Jennings Bryant     
      Playing video games : motives, responses, and consequences / edited by Peter Vorderer, Jennings Bryant MELB  Book 2006
794.8 War/Fpn : First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harrigan     
      First person : new media as story, performance, and game / edited by Noah Wardrip-Fruin and Pat Harrigan MELB  Book 2004
794.8 Wha/Ptp    
      Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor MELB, W'PONDS   Book 2008
      Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor MELB, W'PONDS   Book 2008
      Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor MELB, W'PONDS   Book 2008
      Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor MELB, W'PONDS   Book 2008
      Playing the past : history and nostalgia in video games / edited by Zach Whalen and Laurie N. Taylor MELB, W'PONDS   Book 2008
794.8 Wol/Vgt    
      The video game theory reader / edited by Mark J.P. Wolf and Bernard Perron MELB, W'PONDS   Book 2003
      The video game theory reader / edited by Mark J.P. Wolf and Bernard Perron MELB, W'PONDS   Book 2003
      The video game theory reader / edited by Mark J.P. Wolf and Bernard Perron MELB, W'PONDS   Book 2003
794.8/1525 Mil/Aif    
      AI for games / Ian Millington W'PONDS  Book 2019
      AI for games / Ian Millington W'PONDS  Book 2019
794.801 Cog/Ptv : Philosophy through video games / Jon Cogburn and Mark Silcox     
      Philosophy through video games / Jon Cogburn and Mark Silcox MELB  Book 2009
794.801 Cud/Wow : World of Warcraft and philosophy / edited by Luke Cuddy and John Nordlinger     
      World of Warcraft and philosophy / edited by Luke Cuddy and John Nordlinger MELB  Book 2009
794.801 Zag/Ver    
      The videogame ethics reader / edited by Jose ́P. Zagal MELB  Book 2012
      The videogame ethics reader / edited by Jose ́P. Zagal MELB  Book 2012
794.8019 Bro/Vae : Videogames and education / Harry J. Brown     
      Videogames and education / Harry J. Brown MELB  Book 2008
794.8019 Eck/Gac : Gaming and cognition : theories and practice from the learning sciences / [edited by] Richard Van Eck     
      Gaming and cognition : theories and practice from the learning sciences / [edited by] Richard Van Eck MELB  Book 2010
794.8019 Gee/Wvg    
      What video games have to teach us about learning and literacy / James Paul Gee MELB, W'PONDS   Book 2003
      What video games have to teach us about learning and literacy / James Paul Gee MELB, W'PONDS   Book 2003
      What video games have to teach us about learning and literacy / James Paul Gee MELB, W'PONDS   Book 2003
      What video games have to teach us about learning and literacy / James Paul Gee MELB, W'PONDS   Book 2003
4 additional entries    
794.80192 Ber/Iov : The impact of violent video-games on cognition, affect and personality / by Melanie Bertino     
      The impact of violent video-games on cognition, affect and personality / by Melanie Bertino MELB THESES  Book 2008
794.8023 Sco/Gig : Getting into games     
      Getting into games W'PONDS  DVD video 2009
794.80536 Tho/Gdc : Game design course : principles, practice, and techniques--the ultimate guide for the aspiring game designer / Jim Thompson, Barnaby Berbank-Green, Nic Cusworth     
      Game design course : principles, practice, and techniques--the ultimate guide for the aspiring game designer / Jim Thompson, Barnaby Berbank-Green, Nic Cusworth MELB  Book 2007
794.8068 Spa/Tli : Team leadership in the game industry / Seth Spaulding II     
      Team leadership in the game industry / Seth Spaulding II MELB  Book 2008
794.80688 Nic/Bag : Brands & gaming : the computer gaming phenomenon and its impact on brands and business / David Nichols ... [and others]     
      Brands & gaming : the computer gaming phenomenon and its impact on brands and business / David Nichols ... [and others] MELB  Book 2006
794.8071 Maa/Sga : Serious games and edutainment applications / Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain, editors     
      Serious games and edutainment applications / Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain, editors MELB  Book 2011
794.80749451 Ant/Rea : Reactivate! / [Antoanetta Ivanova, editor]     
      Reactivate! / [Antoanetta Ivanova, editor] W'BOOL  Book 2004
794.8083 Wal/Cgv : Children, gender, video games : towards a relational approach to multimedia / Valerie Walkerdine     
      Children, gender, video games : towards a relational approach to multimedia / Valerie Walkerdine W'BOOL  Book 2007
794.809 Bur/Sav : Supercade : a visual history of the videogame age 1971-1984 / text, design, and production by Van Burnham ; contibutors, Ralph H. Baer ... [and others]     
      Supercade : a visual history of the videogame age 1971-1984 / text, design, and production by Van Burnham ; contibutors, Ralph H. Baer ... [and others] MELB  Book 2003
794.809 Poo/Thv    
      Trigger happy : videogames and the entertainment revolution / Steven Poole MELB, W'PONDS   Book 2000
      Trigger happy : videogames and the entertainment revolution / Steven Poole MELB, W'PONDS   Book 2000
      Trigger happy : videogames and the entertainment revolution / Steven Poole MELB, W'PONDS   Book 2000
794.809 Wol/Vge : The video game explosion : a history from Pong to Playstation and beyond / edited by Mark J.P. Wolf     
      The video game explosion : a history from Pong to Playstation and beyond / edited by Mark J.P. Wolf MELB  Book 2008
794.80973 Wol/Mot    
      The medium of the video game / edited by Mark J.P. Wolf MELB, W'PONDS   Book 2001
      The medium of the video game / edited by Mark J.P. Wolf MELB, W'PONDS   Book 2001
      The medium of the video game / edited by Mark J.P. Wolf MELB, W'PONDS   Book 2001
      The medium of the video game / edited by Mark J.P. Wolf MELB, W'PONDS   Book 2001
      The medium of the video game / edited by Mark J.P. Wolf MELB, W'PONDS   Book 2001
794.81 Buc/Atf    
      AI techniques for game programming / Mat Buckland MELB, W'PONDS   Book 2001
      AI techniques for game programming / Mat Buckland MELB, W'PONDS   Book 2001
794.81 Del/Gpg    
      Game programming gems / edited by Mark A. DeLoura MELB, W'PONDS   Book 2000
      Game programming gems / edited by Mark A. DeLoura MELB, W'PONDS   Book 2000
794.81 Fly/Itm : In the mind of a game / John P. Flynt     
      In the mind of a game / John P. Flynt W'PONDS  Book 2006
794.81 Nys/Gpp    
      Game programming patterns / Robert Nystrom MELB, W'PONDS   Book 2014
      Game programming patterns / Robert Nystrom MELB, W'PONDS   Book 2014
      Game programming patterns / Robert Nystrom MELB, W'PONDS   Book 2014
      Game programming patterns / Robert Nystrom MELB, W'PONDS   Book 2014
      Game programming patterns / Robert Nystrom MELB, W'PONDS   Book 2014
794.81 Par/Gaf 2006 : Game art for teens / Les Pardew     
      Game art for teens / Les Pardew MELB  Book 2006
794.81 Ros/Igy : 250 indie games you must play / Mike Rose     
      250 indie games you must play / Mike Rose W'PONDS  Book 2011
794.812 Sal/Gdb : Game development business and legal guide / Ashley Salisbury     
      Game development business and legal guide / Ashley Salisbury W'PONDS  Book 2003
794.81256 Ebe/Gph 2010 : Game physics / David H. Eberly     
      Game physics / David H. Eberly MELB, W'PONDS   Book 2010
794.8140190994 Dur/Cgo : Computer games and Australians today / by Kevin Durkin and Kate Aisbett     
      Computer games and Australians today / by Kevin Durkin and Kate Aisbett MELB  Book 1999
794.81436 Gah/Gac : Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques / edited by Andrew Gahan     
      Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques / edited by Andrew Gahan MELB  Book 2009
794.814678 Cas/Swt : Synthetic worlds : the business and culture of online games / Edward Castronova     
      Synthetic worlds : the business and culture of online games / Edward Castronova MELB  Book 2005
794.8151 Ast/Oge : OpenGL ES game development / Dave Astle, Dave Durnil     
      OpenGL ES game development / Dave Astle, Dave Durnil W'PONDS  Book 2004
794.8151 Fox/Gid : Game interface design / Brent Fox     
      Game interface design / Brent Fox MELB  Book 2005
794.8151 Fra/Dso    
      The dark side of game texturing / David Franson MELB, W'PONDS   Book 2004
      The dark side of game texturing / David Franson MELB, W'PONDS   Book 2004
      The dark side of game texturing / David Franson MELB, W'PONDS   Book 2004
      The dark side of game texturing / David Franson MELB, W'PONDS   Book 2004
2 additional entries    
794.8151 Gol/Oog : Object-oriented game development / Julian Gold     
      Object-oriented game development / Julian Gold W'PONDS  Book 2004
794.8151 Gro/Pfg    
      Postmortems from Game developer / Austin Grossman, editor MELB, W'PONDS   Book 2003
      Postmortems from Game developer / Austin Grossman, editor MELB, W'PONDS   Book 2003
      Postmortems from Game developer / Austin Grossman, editor MELB, W'PONDS   Book 2003
      Postmortems from Game developer / Austin Grossman, editor MELB, W'PONDS   Book 2003
      Postmortems from Game developer / Austin Grossman, editor MELB, W'PONDS   Book 2003
794.8151 Hai/Rtc    
      Real-time cameras : a guide for game designers and developers / by Mark Haigh-Hutchinson MELB, W'PONDS   Book 2009
      Real-time cameras : a guide for game designers and developers / by Mark Haigh-Hutchinson MELB, W'PONDS   Book 2009
      Real-time cameras : a guide for game designers and developers / by Mark Haigh-Hutchinson MELB, W'PONDS   Book 2009
794.8151 Hal/Ogd : Online game development / Rick Hall, Jeannie Novak     
      Online game development / Rick Hall, Jeannie Novak MELB  Book 2008
794.8151 Mar/Bmf    
      Behavioral mathematics for game AI / Dave Mark MELB, W'PONDS   Book 2009
      Behavioral mathematics for game AI / Dave Mark MELB, W'PONDS   Book 2009
794.8151 Ped/Gdf : Game design foundations / Roger E. Pederson     
      Game design foundations / Roger E. Pederson MELB  Book 2003
794.8151 Sal/Gca : Game creation and careers : insider secrets from industry experts / Marc Saltzman     
      Game creation and careers : insider secrets from industry experts / Marc Saltzman MELB  Book 2004
794.8151 Tre/Mfg : Mathematics for game developers / Christopher Tremblay ; series editor, André Lamothe     
      Mathematics for game developers / Christopher Tremblay ; series editor, André Lamothe MELB  Book 2004
794.8151 Van/Emf 2008    
      Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop MELB, W'BOOL, W'PONDS   Book 2008
      Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop MELB, W'BOOL, W'PONDS   Book 2008
      Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop MELB, W'BOOL, W'PONDS   Book 2008
      Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop MELB, W'BOOL, W'PONDS   Book 2008
      Essential mathematics for games and interactive applications : a programmer's guide / Jim Van Verth, Lars M. Bishop MELB, W'BOOL, W'PONDS   Book 2008
794.8151 Wat/Agd : Advanced game development with programmable graphics hardware / Alan Watt, Fabio Policarpo     
      Advanced game development with programmable graphics hardware / Alan Watt, Fabio Policarpo MELB  Book 2005
794.815117 Rol/Gaa 2004    
      Game architecture and design / Andrew Rollings, Dave Morris MELB, W'PONDS   Book 2004
      Game architecture and design / Andrew Rollings, Dave Morris MELB, W'PONDS   Book 2004
      Game architecture and design / Andrew Rollings, Dave Morris MELB, W'PONDS   Book 2004
794.815133 Cha/Agd : AI game development : synthetic creatures with learning and reactive behaviors / Alex J. Champandard     
      AI game development : synthetic creatures with learning and reactive behaviors / Alex J. Champandard MELB  Book 2004
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