Description |
1 online resource (vii, 269 pages) |
Series |
History of computing |
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History of computing (London, England)
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Contents |
Introduction: how European players captured the computer and created the scenes / Gerard Alberts and Ruth Oldenziel -- PART I: APPROPRIATING AMERICA: MAKING ONE'S OWN Transnational (dis)connection in localizing personal computing in the Netherlands, 1975-1990 / Frank C.A. Veraart -- "Inside a day you will be talking to it like an old friend": The making and remaking of Sinclair Personal Computing in the 1980s Britain / Thomas Lean -- Legal Pirates Ltd: home computing cultures in early 1980s Greece / Theodoros Lekkas -- PART II: BASTARD SONS OF THE COLD WAR: CREATING COMPUTER SCENCES Galaxy and the New Wave: Yugoslav computer culture in the 1980s / Bruno Jakić -- Playing and copying: social practices of home computer users in Poland during the 1980s / Patryk Wasiak -- Multiple users, diverse users: appropriation of person computers by Demoscene hackers / Antti Silvast and Markku Reunanen -- PART III: GOING PUBLIC: HOW TO CHANGE THE WORLD Heroes yet criminals of the German computer revolution / Kai Denker -- How Amsterdam invented the Internet: European networks of significance, 1980-1995 / Caroline Nevejan and Alexander Badenoch -- Users in the dark: the development of a user-controlled technology in the Czech wireless network community / Johan Söderbert |
Summary |
Annotation Hacking Europe traces the user practices of chopping games in Warsaw, hacking software in Athens, creating chaos in Hamburg, producing demos in Turku, and partying with computing in Zagreb and Amsterdam. Focusing on several European countries at the end of the Cold War, the book shows the digital development was not an exclusively American affair. Local hacker communities appropriated the computer and forged new cultures around it like the hackers in Yugoslavia, Poland and Finland, who showed off their tricks and creating distinct "demoscenes." Together the essays reflect a diverse palette of cultural practices by which European users domesticated computer technologies. Each chapter explores the mediating actors instrumental in introducing and spreading the cultures of computing around Europe. More generally, the "ludological" element--the role of mischief, humor, and play--discussed here as crucial for analysis of hacker culture, opens new vistas for the study of the history of technology |
Analysis |
computerwetenschappen |
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computer sciences |
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geschiedenis |
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history |
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computertechnieken |
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computer techniques |
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computers |
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samenleving |
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society |
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Information and Communication Technology (General) |
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Informatie- en communicatietechnologie (algemeen) |
Bibliography |
Includes bibliographical references and index |
Notes |
English |
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Print version record |
In |
Springer eBooks |
Subject |
Computers -- Social aspects -- Europe -- History
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Microcomputers -- Europe
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SOCIAL SCIENCE -- General.
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Computers -- Social aspects
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Microcomputers
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Europe
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Genre/Form |
History
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Form |
Electronic book
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Author |
Alberts, G. (Gerard), 1954- editor.
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Oldenziel, Ruth, 1958- editor.
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ISBN |
9781447154938 |
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1447154932 |
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9781447154945 |
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1447154940 |
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9781447170693 |
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1447170695 |
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