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Subjects (1-50 of 763)
Computer games -- Programming.
2
Book
2005

3D game animation for dummies


Murdock, Kelly.

Hoboken, N.J. ; Chichester : Wiley, 2005

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 MELB  793.9326696 Mur/Tga  AVAILABLE
4
Book
2005

3D game engine architecture : engineering real-time applications with Wild Magic


Eberly, David H.

Amsterdam ; Boston : Morgan Kaufman Publishers, [2005]

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 W'PONDS  794.81526 Ebe/Tge  AVAILABLE
6
Book
2007

3D game engine design : a practical approach to real-time computer graphics


Eberly, David H.
Second edition
San Francisco, CA : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], [2007]

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 MELB  794.81526 Ebe/Tge 2007  AVAILABLE
7
Book
2004

3D game engine programming


Zerbst, Stefan.

Boston, Mass. ; [London] : Premier Press, [2004]

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 MELB  794.816693 Zer/Tdg  AVAILABLE
8
Book
2004

3D game programming all in one


Finney, Kenneth C.

Boston, MA : Thomson/Course Technology, [2004]

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 W'PONDS  794.81526 Fin/Tgp  AVAILABLE
 MELB  794.81526 Fin/Tgp  AVAILABLE
9
Book
2008

3D game programming : using DirectX 10 and OpenGL


Rautenbach, Pierre.

London : Cengage Learning, [2008]

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 MELB  794.816693 Rau/Gpu  AVAILABLE
10
E-book
2012

3D game textures : create professioal game art using Photoshop


Ahearn, Luke.
Third edition
Waltham, MA : Focal Press, [2012]

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12
Book
2001

3D games : real-time rendering and software technology


Watt, Alan H., 1942-
First edition
New York : ACM Press ; Harlow, England ; New York : Addison-Wesley, 2001

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 W'PONDS  794.81693 Wat/Tdg 2001  AVAILABLE
 MELB  794.81693 Wat/Tdg 2001  AVAILABLE
13
Book
2003

3D games. animation and advanced real-time rendering


Watt, Alan H., 1942-

Harlow, England ; New York : Addison-Wesley, 2003

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 MELB  794.81693 Wat/Tdg  2  AVAILABLE
 MELB  794.81693 Wat/Tdg  2  AVAILABLE
14
Book
2002

3D math primer for graphics and game development


Dunn, Fletcher.

Plano, Tex. : Wordware Pub., [2002]

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 W'PONDS  006.6 Dun/Tdp  AVAILABLE
 MELB  006.6 Dun/Tdp  AVAILABLE
15
Book
2011

3D math primer for graphics and game development


Dunn, Fletcher.
Second edition
Natick, Mass. : A K Peters ; London : Taylor & Francis [distributor], 2011

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 W'PONDS  006.6 Dun/Tdp 2011  DUE 03-05-24
 MELB  006.6 Dun/Tdp 2011  AVAILABLE
 MELB  006.6 Dun/Tdp 2011  AVAILABLE
16
Book
2008

ActionScript 3.0 game programming university


Rosenzweig, Gary, author

Indianapolis, Ind. : Que Pub., [2008]

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 MELB  794.81526 Ros/Atg  AVAILABLE
 MELB  794.81526 Ros/Atg  AVAILABLE
18
Book
2009

Advanced 2D game development


Harbour, Jonathan S.

Boston, Mass. : Course Technology, 2009

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 MELB  794.8167768 Direct Har/Atd  AVAILABLE
19
Book
2008

Advanced 3D game programming with DirectX 10


Walsh, Peter, 1980-

Plano, Tex. : Wordware Pub., [2008]

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 MELB  794.81526 DirectX Wal/Atd  AVAILABLE
20
E-book
2010

AdvancED game design with Flash


Van der Spuy, Rex.



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21
Book
2005

Advanced game development with programmable graphics hardware


Watt, Alan H., 1942-

Wellesley, MA : A K Peters, 2005

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 MELB  794.8151 Wat/Agd  AVAILABLE
24
E-book
2018

Adventures in Minecraft


O'Hanlon, Martin, author.
Second edition
Indianapolis, IN : John Wiley & Sons, Inc., [2018]

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25
E-book
2020

Agile Game Development : Build, Play, Repeat


Keith, Clinton, author
Second edition
Addison-Wesley Professional, 2020

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26
Book
2004

AI for game developers


Bourg, David M.
First edition
Sebastopol CA : O'Reilly, [2004]

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 MELB  006.30247948 Bou/Afg  AVAILABLE
 MELB  006.30247948 Bou/Afg  AVAILABLE
27
Book
2019

AI for games


Millington, Ian, author
Third edition
Boca Raton, FL : CRC Press, Taylor & Francis Group, [2019]

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 W'PONDS  794.8/1525 Mil/Aif  AVAILABLE
 W'PONDS  794.8/1525 Mil/Aif  AVAILABLE
28
E-book
2021

AI for Games


Millington, Ian



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29
E-book
2019

AI for games


Millington, Ian, author.
Third edition
Boca Raton, FL : CRC Press, Taylor & Francis Group, [2019]

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30
Book
2004

AI game development : synthetic creatures with learning and reactive behaviors


Champandard, Alex

Indianapolis, Ind. : New Riders, [2004]

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 MELB  794.815133 Cha/Agd  AVAILABLE
31
Book
2009

AI game engine programming


Schwab, Brian.
Second edition
Boston, MA : Course Technology/Cengage Learning, [2009]

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 W'PONDS  794.81526 Sch/Age 2009  AVAILABLE
 MELB  794.81526 Sch/Age 2009  AVAILABLE
32
Book
2002

AI game programming wisdom



First edition
Hingham, Mass. : Charles River Media, [2002]

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 MELB  794.81536 Rab/Agp  AVAILABLE
 MELB  794.81536 Rab/Agp  AVAILABLE
33
Book
2004

AI game programming wisdom 2




Hingham, MA : Charles River Media, [2004]

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 MELB  794.81536 Rab/Agp  AVAILABLE
34
Book
2006

AI game programming wisdom 3



First edition
Boston : Charles River Media, [2006]

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 MELB  784.81536 Rab/Agp  AVAILABLE
 MELB  784.81536 Rab/Agp  AVAILABLE
35
Book
2001

AI techniques for game programming


Buckland, Mat.

Rocklin, Calif. : Premier ; London : Pearson Education, 2001

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 W'PONDS  794.81 Buc/Atf  AVAILABLE
 MELB  794.81 Buc/Atf  AVAILABLE
36
E-book
2006

Algorithms and networking for computer games


Smed, Jouni.

Chichester, England ; Hoboken, NJ : Wiley, [2006]

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37
Book
2003

Andrew Rollings and Ernest Adams on game design


Rollings, Andrew, 1972-
First edition
Indianapolis, Ind. : New Riders, [2003]

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 MELB  794.81536 Rol/Ara  AVAILABLE
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38
Book
2004

Artificial intelligence for computer games : an introduction


Funge, John David, 1968-

Wellesley, Mass : Peters, 2004

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 W'PONDS  794.81526 Fun/Aif  AVAILABLE
39
Book
2009

Artificial intelligence for games


Millington, Ian.
Second edition
Burlington, MA : Morgan Kaufmann/Elsevier, [2009]

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 W'PONDS  006.3 Mil/Aif 2009  AVAILABLE
 MELB  006.3 Mil/Aif 2009  AVAILABLE
 W'PONDS  006.3 Mil/Aif 2009  AVAILABLE
40
Book
2004

Audio programming for interactive games


Wilde, Martin D.

Oxford : Focal Press, 2004

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 W'PONDS  781.54 Wil/Apf  AVAILABLE
 W'PONDS  781.54 Wil/Apf  AVAILABLE
42
Book
2005

Beginning 3D game programming


Miller, Tom.

Indiana., Indianapolis : SAMS, 2005

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43
Book
2005

Beginning C♯ game programming


Penton, Ron, author

Boston, Mass. : Thomson Course Technology, [2005]

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 W'PONDS  005.2762 C# Pen/Bca  AVAILABLE
 MELB  005.2762 C# Pen/Bca  AVAILABLE
44
Book
2004

Beginning C++ game programming


Dawson, Mike, 1947-

Boston, MA : Thomson Course Technology, [2004]

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45
Book
2011

Beginning C++ through game programming


Dawson, Mike, 1947-
Third edition
Boston, MA : Course Technology, [2011]

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 MELB  005.133 C++ Daw/Bct 2011  AVAILABLE
46
Book
2004

Beginning DirectX 9


Jones, Wendy.

Boston, MA : Thomson/Course Technology, [2004]

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 W'PONDS  794.81536 DirectX9 Jon/Bdn  AVAILABLE
47
Book
2008

Beginning DirectX 10 game programming


Jones, Wendy, 1967-

Boston, Mass. : Thompson Course Technology, [2008]

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 MELB  794.81536 DirectX10 Jon/Bdt  AVAILABLE
48
Book
2006

Beginning Flash game programming for dummies


Harris, Andrew, 1964-

Hoboken, N.J. : Wiley, 2006

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 W'PONDS  006.786 Flash Har/Bfg  AVAILABLE
49
Book
2007

Beginning game development with Python and Pygame : from novice to professional


McGugan, Will.

Berkeley, CA : Apress ; New York, NY : Distributed to the book trade worldwide by Springer-Verlag New York, [2007]

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 MELB  005.133 Python Mcg/Bgd  DUE 22-02-24
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