Limit search to available items
Book Cover
E-book
Author Chris, Harris

Title Teaching Programming Concepts Through Play
Published Rosen Publishing Group, Inc., 2014

Copies

Description 1 online resource
Series Teaching through games
Rosen classroom professional resources
Harris, Christopher, 1977- Teaching through games.
Summary Understanding how computer programming works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and problem solving. From programming robots to writing stories that work as interactive fiction games, the lessons in this book provide ways to build digital literacy beyond the computer lab. Games: RoboRally. Richard Garfield. Avalon Hill, 2010. Old Town. Stephan Riedel. Clicker Spiele, 2012. Rico
Notes Print version record
Subject Computer programming -- Study and teaching
Computer science -- Study and teaching (Secondary) -- Activity programs
Teaching -- Aids and devices.
instructional materials.
Computer programming -- Study and teaching
Teaching -- Aids and devices
Form Electronic book
ISBN 1322578184
9781322578187
9781499490176
1499490178