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Book Cover
E-book
Author Nutting, Jack

Title Learn Cocoa on the Mac / Jack Nutting, Peter Clark
Edition Second edition
Published [Berkeley, California] : Apress, ©2013

Copies

Description 1 online resource (xxiii, 398 pages) : illustrations
Contents Must love Cocoa -- Hello, world -- Lights, camera . actions! (and other outlets, too) -- The first call to action -- GUI components -- Using table views -- Cocoa bindings -- Core data basics -- Core data relationships -- Search and retrieve core data with criteria -- Windows and menus and sheets -- Document-based applications -- Exceptions, signals, errors, and debugging -- Drawing in Cocoa -- Advanced drawing topics -- Working with files -- Concurrency -- Future paths
Summary The Cocoa frameworks are some of the most powerful for creating native OS X apps available today. However, for a first-time Mac developer, just firing up Xcode 4 and starting to browse the documentation can be a daunting and frustrating task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools? Learn Cocoa for the Mac, Second Edition, completely revised for OS X Mountain Lion and XCode 4, answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great OS X app today. Jack Nutting and Peter Clark are your guides through this forest; Jack and Peter have lived here for years, and will show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why. Jack Nutting's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. Peter Clark will show you which parts of your app require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. In each chapter, you'll build an app that explores one or more areas of the Cocoa landscape. With Jack's and Peter's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you're done, you will be well on your way to becoming a Cocoa master
Notes Includes index
English
Online resource; title from PDF title page (EBSCO, viewed November 29, 2017)
In Springer eBooks
SUBJECT Mac OS. http://id.loc.gov/authorities/names/n96060065
Cocoa (Software framework) http://id.loc.gov/authorities/names/n2017036149
Mac OS. blmlsh
Mac OS fast
Cocoa (Software framework) fast
Subject Object-oriented programming (Computer science)
C (Computer program language)
Application program interfaces (Computer software)
APIs (interfaces)
COMPUTERS -- Operating Systems -- Apple (Mac OS & iOS)
COMPUTERS -- Programming Languages -- C.
Application program interfaces (Computer software)
C (Computer program language)
Object-oriented programming (Computer science)
Form Electronic book
Author Clark, Peter
ISBN 9781430245438
1430245433