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Book Cover
Book
Author Auzenne, Valliere Richard, 1952-

Title The visualization quest : a history of computer animation / Valliere Richard Auzenne
Published Rutherford, N.J. : Fairleigh Dickinson University Press, [1994]
©1994

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Location Call no. Vol. Availability
 MELB  006.6 Auz/Vqa  AVAILABLE
Description 141 pages : illustrations ; 25cm
Contents 1. Types of Computer Animation -- 2. Uses of Computer Animation -- 3. Institutional Roots of Computer Animation -- 4. Pioneer Period -- 5. Introduction Period -- 6. The Second Wave -- 7. Video Collaboration -- 8. Contemporary View -- 9. Conclusions
Summary Computer animation has become a vital tool in many areas, including the medical sciences, the physical sciences, the biological sciences, mathematics, and art. It is used to aid in the visualization of mathematical concepts and weather patterns, as well as offering surgical teams visual illustrations for selected procedures. The ability to communicate through computer animation is the result of the rare symbiotic relationship between science and art that exists in this medium. The mutual dependence bonds the creative abilities of two disciplines, whose epistemology is rooted in opposing camps. In order to discern the function this cooperative has had in the development of computer animation, it is necessary to understand how this medium developed, why it advanced this way and who was involved in its development
The Visualization Quest is a history of computer animation that defines the types and uses of computer animation and traces the developments of this new communication field. This volume provides a unique look into the key individuals and issues that influenced and shaped the direction of this medium through the extensive use of personal interviews with pioneers and leaders in the field. Animation, the apparent creation of movement of inanimate objects on film, has the ability to convey efficaciously statements, ideas, theories, and emotions. Computer animation, the newest genre in this field, continues in this tradition of communication: it is widely used to illustrate formulas and molecule structures, to advertise products, to instruct, to make social statements, and to entertain
Bibliography Includes bibliographical references (pages 130-136) and index
Subject Advertising -- Cosmetics -- United States -- History -- 20th century.
Computer animation -- History.
Computer graphics -- History.
LC no. 90056229
ISBN 0838634400 (alk. paper)