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Book Cover
Book
Author Epstein, Robert, 1953-

Title Creativity games for trainers : a handbook of group activities for jumpstarting workplace creativity / Robert Epstein
Published New York : Training McGraw-Hill, [1996]
©1996

Copies

Location Call no. Vol. Availability
 MELB  658.3124 Eps/Cgf  AVAILABLE
Description xix, 277 pages : illustrations ; 30 cm
Contents Machine derived contents note: Part I: Why These Particular Games? The New Science of Creativity. -- Some Special Games. -- A Real-World Laboratory. -- Materials and Supplies. -- Part II: Is Everyone Creative? Introduction. -- Capturing a Daydream. -- Selling a Zork. -- The ̀̀Srtcdjgjklered'' Exercise. -- Group Challenge. -- Workplace Application. -- Part III: What's So Good About the Bed, the Bath, and the Bus? Introduction. -- The Random Numbers Game. -- Making Sows' Ears into Silk Purses. -- The Anonymous Suggestion Game. -- Group Challenge
Summary 30 activities which will help trainers stimulate innovation. Shows how to customize each exercise
Bibliography Includes bibliographical references (pages 275-277)
Subject Employees -- Training of -- Problems, exercises, etc.
Creative ability -- Problems, exercises, etc.
Creative thinking -- Problems, exercises, etc.
Genre/Form Problems and exercises.
LC no. 95047516 95004748
ISBN 0070213631 paperback acid-free paper
0079122213 looseleaf acid-free paper