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Book Cover
E-book
Author Ensslin, Astrid, author.

Title Literary gaming / Astrid Ensslin
Published Cambridge, Mass. ; London, England : The MIT Press, [2014]
©2014

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Description 1 online resource (x, 206 pages) : illustrations
Contents Ludicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path
Summary A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works
Analysis GAME STUDIES/General
DIGITAL HUMANITIES & NEW MEDIA/General
SOCIAL SCIENCES/Media Studies
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Video games -- Social aspects -- Philosophy
Digital media -- Philosophy
Interactive multimedia -- Philosophy
Hypertext fiction -- History and criticism -- Theory, etc
Fantasy games -- Philosophy
Play (Philosophy)
Intermediality.
GAMES -- Board.
SOCIAL SCIENCE -- Media Studies.
Digital media -- Philosophy
Intermediality
Play (Philosophy)
Genre/Form Criticism, interpretation, etc.
Form Electronic book
ISBN 9780262322034
026232203X