Description |
xiii, 355 pages : color illustrations ; 24 cm + 1 CD-ROM |
Series |
Classroom in a book |
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Classroom in a book.
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Contents |
4 Adding animation -- Getting started -- About animation -- Understanding the project file -- Animating position -- Changing the pacing and timing -- Animating transparency -- Animating filters -- Animating transformations -- Changing the path of the motion -- Swapping tween targets -- Creating nested animations -- Using the motion editor -- Easing -- Animating 3D motion -- Previewing the animation -- 5 Articulated motion and morphing -- Getting started -- ARticulated motion with inverse kinematics -- Constraining joints -- Inverse kinematics with shapes -- Armature options -- Morphing with shape tweens -- Using shape hints -- 6 Creating interactive navigation -- Getting started -- About interactive movies -- Designing a layout -- Creating buttons -- Understanding ActionScript 3.0 -- Adding a stop action -- Creating event handlers for buttons -- Creating destination keyframes -- Playing animation at the destination -- Animate buttons |
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7 Working with sound and video -- Getting started -- Understanding the project file -- Using sounds -- Understanding Flash Video -- Using the Adobe Media Encoder -- Understanding encoding options -- Playback of external video -- Working with video and transparency -- Embedding Flash Video -- 8 Using components -- Getting started -- About components -- Adding a text component -- Using components to create interactivity -- 9 Loading and controlling Flash content -- Getting started -- Loading external content -- Removing external content -- Controlling movie clips -- Creating masks -- 10 Publishing Flash documents -- Getting started -- Testing a Flash document -- Understanding the band width profiler -- Adding metadata -- Publishing a movie for the Web -- Alternative publishing options -- Appendix : Hexadecimal color codes -- Index |
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Getting started -- 1 Getting acquainted -- Starting Flash and opening a file -- Getting to know the work area -- Working with the Library Panel -- Understanding the timeline -- Organizing layers in a timeline -- Using the Property Inspector-- Using the Tools Panel -- Undoing steps in Flash -- Previewing your movie -- Publishing your movie -- Finding resources for using Flash -- Checking for updates -- 2 Working with graphics -- Getting started -- Understanding strokes and fills -- Creating rectangles -- Using a gradient fill -- Making selections -- Drawing ovals -- Making patterns -- Creating curves -- Creating transparencies -- Creating and editing text -- 3 Creating and editing symbols -- Getting started -- Importing illustrator files -- About symbols -- Creating symbols -- Importing Photoshop files -- Editing and managing symbols -- Changing the size and position of instances -- Changing the color effect of instances -- Understanding blend effects -- Applying filters for special effects -- Positioning in 3D space |
Summary |
Provides a series of lessons on the basic concepts, tools, techniques, and features of using Adobe Flash CS4 Professional |
Notes |
Includes index |
Bibliography |
Includes index |
Notes |
CD-ROM included for Windows and Mac OS |
SUBJECT |
Flash (Computer file) http://id.loc.gov/authorities/names/n97107235
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Subject |
Computer animation.
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Interactive multimedia.
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Multimedia systems.
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Web sites -- Design.
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Author |
Adobe Systems.
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LC no. |
2009417356 |
ISBN |
032157382X (paperback) |
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9780321573827 (paperback) |
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