A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades
1
Games, Recreational : Toying with God : the world of religious games and dolls / Nikki Bado-Fralick and Rebecca Sachs Norris
Games -- Religious aspects. : Toying with God : the world of religious games and dolls / Nikki Bado-Fralick and Rebecca Sachs Norris
2010
1
Games -- Research : Serious games : mechanisms and effects / edited by Ute Ritterfeld, Michael Cody, Peter Vorderer
2009
1
Games -- Research -- Case studies. : Research through gaming : public perceptions of (the future of) identity management / Georgina Turner & Liesbet van Zoonen & Betty Adamou
Games -- Social aspects -- Research : Emerging research and trends in gamification / Harsha Gangadharbatla, University of Colorado Boulder, USA, Donna Z. Davis, University of Oregon, USA, [editors]
Games -- Social aspects -- Zimbabwe : The struggle of African Indigenous knowledge systems in an age of globalization : a case for children's traditional games in South-Eastern Zimbabwe / Munyaradzi Mawere
Games -- Study and teaching (Early childhood) : Physical activity in early childhood settings : inclusive physical activities for children aged 0-5 years and their parents, day-carers, or teachers in a variety of early childhood settings / Kids Sports, main writer, Kathleen Richards
Games -- Study and teaching (Higher) : Unlimited players : the intersections of writing center and game studies / edited by Holly Ryan and Stephanie Vie