Description |
1 online resource (xiv, 455 pages) : illustrations (some color) |
Contents |
The Cinderella. 2 Manual -- Preface to Cinderella 2.6 -- Preface to Cinderella 2.0 -- Preface to Cinderella 1.2 -- Contents -- Part I General Concepts -- Chapter 1 Introduction -- 1.1 What Is Cinderella? -- 1.1.1 A Dynamic Geometry Program -- 1.1.1.1 Sample Applications -- Exact Drawings -- Geometric Calculator -- Interactive Worksheets and Student Exercises -- 1.1.1.2 Design and Features -- General Approaches -- Mathematical Consistency -- Modular Design -- Transformations and Transformation Groups -- Fractals |
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1.1.2 An Environment for Physics Simulation1.1.2.1 Sample Applications -- Virtual Physical Workbench -- Explaining -- 1.1.2.2 Design and Features Exact Integrators -- Interaction with Geometry -- Interaction with Scripting -- 1.1.3 A Programming Environment -- 1.1.3.1 Sample Applications -- Enhanced Drawing Output -- Programmatic Drawing -- Analysis of Mathematical Functions -- Controlling the Behavior of Constructions -- 1.1.3.2 Design and Features -- High-Level Functional Programming -- Real-Time Calculations -- Exact Timing -- Advanced Plotting |
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1.2 What Is New in Cinderella. 21.2.1 Enhanced Graphics Primitives -- Circular Arcs and Angle Marks -- Active Segments -- Polygon Modes -- Conic Modes -- Triangular Mesh -- Background Images -- PDF and Bitmap Export -- 1.2.2 Enhanced Animations, Traces and Loci -- New Animation Concept -- Traces -- Literal Loci -- 1.2.3 Transformation Geometry -- Transformations -- Transformation Groups -- Iterated Function Systems -- Bases (experimental feature) -- 1.2.4 Enhanced Construction Facilities -- Copy and Paste -- Tool from Selection -- Redefine |
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1.2.5 Fundamentally New Program PartsThe Inspector -- CindyScript -- CindyLab -- Pen-Driven Devices -- 1.3 Technical Background -- 1.4 Installation and Updating -- 1.4.1 Entering a License -- 1.4.2 Network licenses -- 1.4.3 Updating Cinderella -- Chapter 2 Theoretical Background -- 2.1 Problems in Interactive Geometry -- 2.1.1 Static Problems -- 2.1.2 Dynamic Problems -- 2.2 Projective Geometry -- 2.3 Homogeneous Coordinates -- 2.4 Complex Numbers -- 2.5 Measurements and Complex Numbers -- 2.5.1 Euclidean and Non-Euclidean Geometry |
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2.5.2 Cayley-Klein Geometries2.6 The Principle of Continuity -- Chapter 3 Quick-Start Tutorials -- 3.1 Pappus�s Theorem -- 3.1.1 Drawing Your First Point -- 3.1.2 Undoing an Operation -- 3.1.3 Moving a Point -- 3.1.4 Adding a Line -- 3.1.5 Adding More Lines -- 3.1.6 Creating Points of Intersection -- 3.1.7 Finishing the Drawing -- 3.1.8 Selecting and Changing the Appearance of a Drawing -- 3.1.9 Adding a Final Point and Proving a Theorem -- 3.1.10 Moving Points to Infinity -- 3.2 A Three-Bar Linkage -- 3.2.1 Making a Bar -- 3.2.2 Adding Two More Bars |
Summary |
Cinderella. 2, the new version of the well-known interactive geometry software, has become an even more versatile tool than its predecessor. It now consists of three connected parts: An enhanced geometry component with new features like transformations and dynamic fractals, a simulation laboratory to explore basic laws of Newton mechanics, and an easy to use scripting language that enables any user to quickly extend the software even further. The Cinderella. 2 Manual is the first book to offer complete instruction and techniques for using Cinderella. 2. It contains a wealth of examples, in particular for the CindyScript language which interacts smoothly with the geometry and simulation components, and a complete reference. Cinderella. 2 is Math in Motion all the way, and this book provides comprehensive documentation from start to finish |
Analysis |
Computer science |
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Geometry |
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Electronics and Microelectronics, Instrumentation |
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Classical Continuum Physics |
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Programming Techniques |
Notes |
English |
SUBJECT |
Cinderella (Computer file) http://id.loc.gov/authorities/names/n00004359
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Cinderella (Computer file) fast |
Subject |
Geometry -- Data processing
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Geometry -- Interactive multimedia
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Mathematics.
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Algorithms
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Mathematics
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Software
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algorithms.
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software.
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Geometría -- Datos-Tratamiento
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Matemáticas
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Mathematics
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Geometry
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Geometry -- Data processing
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Genre/Form |
Interactive multimedia
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Form |
Electronic book
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Author |
Kortenkamp, Ulrich H.
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ISBN |
9783540349266 |
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354034926X |
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3540349243 |
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9783540349242 |
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