A casual revolution -- What is casual? -- All the games you played before -- Innovations and clones: the gradual evolution of downloadable casual games -- Return to player space: the success of mimetic interface games -- Social meaning and social goals -- Casual play in a hardcore game -- Players, developers, and the future of video games
Summary
How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games
Bibliography
Includes bibliographical references (pages 233-245) and index