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Book Cover
E-book
Author Salen, Katie

Title Quest to Learn : Developing the School for Digital Kids
Published Cambridge : MIT Press, 2011

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Description 1 online resource (164 pages)
Series John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
John D. and Catherine T. MacArthur Foundation reports on digital media and learning.
Contents Contents -- Series Forward -- Preface -- About This Document -- Ten Core Practices Defining Quest to Learn -- Glossary -- Background -- Mission -- The Quest to Learn Community -- Game-Based Learning and Knowing -- Curriculum and Instruction -- Curriculum Structure -- Key Characteristics -- Sample Discovery Mission and Quests -- School Design Team -- References
Summary The design for Quest to Learn, an innovative school in New York City that offers a "game-like" approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned--among other things--to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks
Analysis EDUCATION/Digital Media & Learning
GAME STUDIES/Games in Education
INFORMATION SCIENCE/Technology & Policy
Bibliography Includes bibliographical references (pages 139-142)
Notes English
Print version record
Subject Information technology -- Study and teaching -- United States
Computers -- Study and teaching -- United States
Internet in education -- United States -- Australia
Internet in education -- United States
Computers -- Study and teaching
Information technology -- Study and teaching
Internet in education
United States
Form Electronic book
Author Torres, Robert
Wolozin, Loretta
ISBN 9780262294164
0262294168
0262515652
9780262515658