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Book Cover
E-book
Author Holleman, Patrick

Title Reverse Design : Final Fantasy VI
Published Milton : Chapman and Hall/CRC, 2018

Copies

Description 1 online resource (81 pages)
Series Reverse design series
Contents Cover; Half Title; Title Page; Copyright Page; Contents; Introduction; 1. When Narrative Has to Fit the Design; 2. Examining the Balance of Plot, Exploration, and Combat; 3. Characters and the Music That Explains Them; 4. The Sociology of the NPC World; 5. Levels, Stats, and Gear; 6. Dungeons, Durability, and Difficulty; 7. Conclusion; References; Index
Summary The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: How narrative elements, specifically the design of the fourteen player-characters, was the critical constraint which shaped the game's production How the game broke with numerous RPG traditions in order to focus on plot and characterization, while still maintaining mechanical depth How the systems were designed to allow the player to use any combination of characters with equal levels of success
Bibliography Includes bibliographical references and index
Notes Print version record
SUBJECT Final fantasy. http://id.loc.gov/authorities/names/n96013922
Final fantasy. fast (OCoLC)fst01385000
Subject Video games -- Design.
Fantasy games -- Design
Game design.
Game development.
Level design.
Nintendo.
Platformer.
Super Mario.
Video games -- Design.
Form Electronic book
ISBN 9780429834431
0429834438