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Book Cover
Book
Author Kopra, Andy.

Title Writing mental ray shaders : a perceptual introduction / Andy Kopra
Published Wien ; New York : Springer, [2008]
©2008

Copies

Location Call no. Vol. Availability
 MELB  006.693 Kop/Wmr  AVAILABLE
Description xiv, 635 pages : illustrations (some color) ; 28 cm + 1 CD-ROM (color ; 4 3/4 in.)
4 3/4 in
Series Mental ray handbooks, 1438-9835 ; v. 3
Mental ray handbooks ; v. 3
Contents Introduction; The structure of the scene; The structure of a shader; Shaders in the scene; A single color; Color from orientation; Color from position; The transparency of a surface; Color from functions; The color of edges; Lights; Light on a surface; Shadows; Reflection; Refraction; Light from other surfaces; Modifying surface geometry; Modifying surface orientation; Creating geometric objects; Modeling hair; The environment of the scene; A visible atmosphere; Volumetric effects; Changing the lens; Rendering image components; Modifying the final image
Summary Describes creation and use of the software modules known as shaders in the mental ray rendering system. This book presents various shader types in an intuitive order based on a model of visual perception. It is suitable for both experienced programmers who are new to mental ray and for artists learning how to program
Bibliography Includes bibliographical references (pages [617]-618) and index
Notes Print version record
SUBJECT Mental ray (Computer file) http://id.loc.gov/authorities/names/no2001035422
Subject Computer graphics -- Computer programs.
LC no. 2007930330
ISBN 3211489649
9783211489642