Description |
xiv, 635 pages : illustrations (some color) ; 28 cm + 1 CD-ROM (color ; 4 3/4 in.) |
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4 3/4 in |
Series |
Mental ray handbooks, 1438-9835 ; v. 3 |
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Mental ray handbooks ; v. 3
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Contents |
Introduction; The structure of the scene; The structure of a shader; Shaders in the scene; A single color; Color from orientation; Color from position; The transparency of a surface; Color from functions; The color of edges; Lights; Light on a surface; Shadows; Reflection; Refraction; Light from other surfaces; Modifying surface geometry; Modifying surface orientation; Creating geometric objects; Modeling hair; The environment of the scene; A visible atmosphere; Volumetric effects; Changing the lens; Rendering image components; Modifying the final image |
Summary |
Describes creation and use of the software modules known as shaders in the mental ray rendering system. This book presents various shader types in an intuitive order based on a model of visual perception. It is suitable for both experienced programmers who are new to mental ray and for artists learning how to program |
Bibliography |
Includes bibliographical references (pages [617]-618) and index |
Notes |
Print version record |
SUBJECT |
Mental ray (Computer file) http://id.loc.gov/authorities/names/no2001035422
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Subject |
Computer graphics -- Computer programs.
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LC no. |
2007930330 |
ISBN |
3211489649 |
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9783211489642 |
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