Limit search to available items
Book Cover
E-book

Title Computer games as educational and management tools : uses and approaches / Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho, and Paula Cristina Almeida Tavares, editors
Published Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), ©2011

Copies

Description 1 online resource (298 pages) : illustrations, digital files
Contents 1. Games development for pedagogical and educational purposes / Vitor Carvalho, Celina Pinto Leão, Celina Pinto, Filomena Soares and Maria Manuela Cruz-Cunha -- 2. Multi-vocality and post-processualism as methodological assets of the 'collaboration game' / C. Karagiannidis, S. Efraimidou and A. Koumpis -- 3. Human and virtual beings as equal collaborative partners in computer games / Daniel I. Thomas and Ljubo B. Vlacic -- 4. Computer games and libraries / Helena Coelho -- 5. Games and simulations in distance learning: the AIDLET model / José Bidarra, Meagan Rothschild and Kurt Squire -- 6. The educational value of digital games: possibilities and limitations of the use of digital games as educational tools (the Spore case) / Ana Castro Correia and Lia Raquel Oliveira -- 7. The pedagogical potential of MMOG: an exploratory study including four games and their players / Tiago Gomes and Ana A. Carvalho -- 8. Browser-native games that use real-world XML data / Jonathan Chetwynd -- 9. A multi-disciplinary approach to designing business management games / Pedro Campos -- 10. Creating computer games for class instruction / Chien Yu and Anthony Olinzock -- 11. RACEM game for PC for use as rehabilitation therapy for children with psychomotor disability and results of its application / Brenda Flores Muro and Eduardo César Contreras Delgado -- 12. When control education is the name of the game / António Pessoa de Magalhães, Bernard Riera and Bruno Vigário -- 13. Affective educational games and the evolving teaching experience / Karla Muñoz [and others] -- 14. Business simulators for business education and research: SIMBA experience / Fernando Borrajo [and others] -- 15. Educational games / Gyula Mester, Piroska Stanic Molcer and Vlado Delic -- 16. Evaluation of simulation games for teaching production (engineering) / Johann C.K.H. Riedel and Jannicke Baalsrud Hauge -- 17. Can computer games motivate and sustain learning? / Mabel C.P.O. Okojie
Summary "This book considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings and providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research"--Provided by publisher
Analysis Affective educational games
Artificial intelligence
Business simulators
Collaborative working environments
Designing business management games
Digital games
Games for motivation
Games for rehabilitation
MMOGs
Open and distance learning
Bibliography Includes bibliographical references
Notes Title screen (IGI Global, viewed June 16, 2011)
Subject Management games.
Management -- Simulation methods.
Organization -- Simulation methods
Computer simulation.
simulation.
Computer simulation
Management games
Management -- Simulation methods
Organization -- Simulation methods
Form Electronic book
Author Cruz-Cunha, Maria Manuela, 1964-
Carvalho, Vitor Hugo, 1979-
Tavares, Paula Cristina Almeida, 1973-
IGI Global.
ISBN 9781609605704
1609605705