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Book Cover
E-book
Author Dear, Brian

Title Friendly Orange Glow
Published Knopf Doubleday Publishing Group, 2017

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Description 1 online resource
Contents Part I. The automatic teacher -- Praeceptor ex machina -- An educational emergency -- The super-achiever -- The diagram -- Soldering irons, not switchblades -- Gas and glass -- Two's a crowd -- Knocking on the same doors -- A fork in the road -- Lessons learned -- Part II. The fun they had -- Impeachment -- The new wave -- The big board -- The killer app -- Empire -- Into the dungeon -- The zoo -- Red sweater -- The supreme being and the master of reality -- Climbing the ziggurat -- Coming of age -- Part III. Getting to scale -- The business opportunity -- The whim of iron -- Diaspora -- The crash pit -- A changing of he guard -- Leaving the nest -- Epilogue
Summary At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn't even born, a group of visionary engineers and designers--some of them only high school students--in the late 1960s and 1970s created a computer system called PLATO, which was light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers. Not only did PLATO engineers make significant hardware breakthroughs with plasma displays and touch screens but PLATO programmers also came up with a long list of software innovations: chat rooms, instant messaging, message boards, screen savers, multiplayer games, online newspapers, interactive fiction, and emoticons. Together, the PLATO community pioneered what we now collectively engage in as cyberculture. They were among the first to identify and also realize the potential and scope of the social interconnectivity of computers, well before the creation of the internet. PLATO was the foundational model for every online community that was to follow in its footsteps. The Friendly Orange GlowThe Friendly Orange Glow
Bibliography Includes bibliographical references (pages 543-555) and index
Notes Print version record
Subject PLATO (Electronic computer system) -- History
Cyberspace -- History
COMPUTERS -- History.
EDUCATION -- Computers & Technology.
TECHNOLOGY & ENGINEERING -- History.
Cyberspace
PLATO (Electronic computer system)
Genre/Form History
History.
Form Electronic book
ISBN 1101871563
9781101871560