Description |
1 online resource (viii, 240 pages) : illustrations (some color) |
Series |
International Series on Computer Entertainment and Media Technology, 2364-947X |
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International series on computer entertainment and media technology, 2364-947X
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Contents |
Benchmarking swarm rebalancing algorithm for relieving imbalanced machine learning problems / Jinyan Li and Simon Fong -- Performance evaluation of shadow features as a data preprocessing method in data mining for human activities recognitions / Simon Fong, Shimin Hu, Ni Ren, Wei Song, Kyungeun Cho, Raymond Wong, and Sabah Mohammed -- Fast plagiarism detection using approximate string matching and vector representation of words / Kensuke Baba -- A psychologically-realistic personality model for virtual agents / Curtis L. Gittens -- Online impulse buying : an investigation into consumer decision making / Arunima Rana -- eHealth consumer behaviour / Md. Nazmul Hossain, Hiroshi Okajima, Hironobu Kitaoka, Fumihiko Yokota, and Ashir Ahmed -- Guiding usability newcomers to understand the context of use : towards models of collaborative heuristic evaluation / André de Lima Salgado, Flávia de Souza Santos, Renata Pontin de Mattos Fortes, and Patrick C.K. Hung -- Forecasting China future MNP by deep learning / Shimin Hu, Mengyu Liu, Simon Fong, Wei Song, Nilanjan Dey, and Raymond Wong -- Gender differences in affective response toward pictorials : affective warning pictorials on cigarette labels / Arisara Jiamsanguanwong and Pat-Arin Chanduen -- A web-based system with spatial clustering to observe the changes of emergency distribution using social big data / Yilang Wu and Junbo Wang |
Summary |
Many industrial applications built today are increasingly using emerging behavior engineering technologies: this book looks at various research and practical issues for researchers and students working in computer science and engineering, and for industry technology providers interested in behavior engineering and applications. Behavior Engineering and Applications encompasses intelligent and efficient computational solutions, including models, architectures, algorithms and specific applications, focused on processing, discovering, understanding and analyzing the behavior captured by the above data. Focusing on applying any engineering paradigm to systemically process, discover, understand and analyze these data, this book also addresses problems in a variety of areas and applications that related to behavior engineering. This book includes chapters derived from selected papers from The 2016 International Conference on Behavior Engineering (ICBE), as well as separate contributions the editors selected cutting-edge research related to behavior engineering |
Bibliography |
Includes bibliographical references |
Notes |
"This book contains the selected papers from the 2016 International Conference on Behavior Engineering (ICBE), plus new submissions to our open call for papers on this topic"--Preface |
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Online resource, title from PDF title page (Ebook Central, viewed on May 15, 2019) |
Subject |
Computer engineering.
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Human engineering.
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Human behavior.
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Human-computer interaction.
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Computer users -- Psychology
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Consumers -- Psychology
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Ergonomics
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Behavior
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ergonomics.
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human behavior.
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TECHNOLOGY & ENGINEERING -- Engineering (General)
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TECHNOLOGY & ENGINEERING -- Reference.
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Human-computer interaction
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Human engineering
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Human behavior
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Consumers -- Psychology
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Computer engineering
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Application software
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Artificial intelligence
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Big data
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Business
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Form |
Electronic book
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Author |
Wong, Raymond Chi-Wing, editor.
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Chi, Chi-Hung, editor.
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Hung, Patrick C. K., editor.
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International Conference on Behavior Engineering (2016)
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ISBN |
9783319764306 |
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3319764306 |
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