Description |
1 online resource (xxiii, 261 pages) : illustrations |
Contents |
LEGO and robots : a great combination -- The NXT-G programming environment -- The test robot -- Motion -- Sensors -- Program flow -- The WallFollower program : navigating a maze -- Data wires -- Data wires and the switch block -- Data wires and the loop block -- Variables -- The NXT buttons and the display block -- My blocks -- Math and logic -- Files -- Data logging -- Using multiple sequence beams -- The LineFollower program |
Summary |
"The LEGO MINDSTORMS software and its NXT-G programming language are powerful tools that make it easy to write custom programs for your robots. NXT-G is a great first programming language, but that doesn't mean it's easy to understand--at least not right away. In The Art of LEGO MINDSTORMS NXT-G Programming, author and experienced software engineer Terry Griffin explains how to program MINDSTORMS robots with NXT-G. You'll learn how to work with the core parts of the NXT-G language, such as blocks, data wires, files, and variables, and see how these pieces can work together. You'll also learn good programming practices, bad habits to avoid, and useful debugging strategies"--Page 4 of cover |
Bibliography |
Includes bibliographical references and index |
Notes |
Print version record |
Subject |
Robots -- Design and construction
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Robots -- Programming.
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LEGO Mindstorms toys.
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TECHNOLOGY & ENGINEERING -- Robotics.
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Robots -- Design and construction.
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Robots -- Programming.
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LEGO Mindstorms toys.
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LEGO Mindstorms toys
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Robots -- Design and construction
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Robots -- Programming
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Form |
Electronic book
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LC no. |
2010017757 |
ISBN |
9781593273170 |
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1593273177 |
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9781593272180 |
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1593272189 |
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