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Book Cover
E-book
Author Griffin, Terry, 1962-

Title The art of LEGO Mindstorms NXT-G programming / Terry Griffin
Published San Francisco, Calif. : No Starch Press, ©2010

Copies

Description 1 online resource (xxiii, 261 pages) : illustrations
Contents LEGO and robots : a great combination -- The NXT-G programming environment -- The test robot -- Motion -- Sensors -- Program flow -- The WallFollower program : navigating a maze -- Data wires -- Data wires and the switch block -- Data wires and the loop block -- Variables -- The NXT buttons and the display block -- My blocks -- Math and logic -- Files -- Data logging -- Using multiple sequence beams -- The LineFollower program
Summary "The LEGO MINDSTORMS software and its NXT-G programming language are powerful tools that make it easy to write custom programs for your robots. NXT-G is a great first programming language, but that doesn't mean it's easy to understand--at least not right away. In The Art of LEGO MINDSTORMS NXT-G Programming, author and experienced software engineer Terry Griffin explains how to program MINDSTORMS robots with NXT-G. You'll learn how to work with the core parts of the NXT-G language, such as blocks, data wires, files, and variables, and see how these pieces can work together. You'll also learn good programming practices, bad habits to avoid, and useful debugging strategies"--Page 4 of cover
Bibliography Includes bibliographical references and index
Notes Print version record
Subject Robots -- Design and construction
Robots -- Programming.
LEGO Mindstorms toys.
TECHNOLOGY & ENGINEERING -- Robotics.
Robots -- Design and construction.
Robots -- Programming.
LEGO Mindstorms toys.
LEGO Mindstorms toys
Robots -- Design and construction
Robots -- Programming
Form Electronic book
LC no. 2010017757
ISBN 9781593273170
1593273177
9781593272180
1593272189