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Subjects (1-50 of 254)
Video games -- Design.
1
E-book
2020

2D Game Development with Unity


Lanzinger, Franz



Rating:

 
2
E-book
2021

2D Game development with Unity


Lanzinger, Franz, author
First edition
Boca Raton, FL : CRC Press, 2021

Rating:

 
3
E-book
2017

2D to VR with Unity5 and Google Cardboard


Dillon, Roberto, author

Boca Raton : Taylor & Francis, CRC Press, [2017]

Rating:

 
9
E-book
2019

20 essential games to study


Bycer, Joshua, author

Boca Raton, FL : CRC Press, [2019]

Rating:

 
11
Streaming video
2017

199 Little Heroes: Lithuania




Australia : ABC ME, 2017

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12
Streaming video
2014

Ace Day Jobs: Computer Games CEO




Australia : ABC3, 2014

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13
E-book
2019

Actionable gamification : beyond points, badges, and leaderboards


Chou, Yu-Kai, 1986- author.

Birmingham, UK : Packt Publishing, 2019

Rating:

 
15
E-book
2017

Advanced game design : a systems approach


Sellers, Michael, author

Boston : Addison-Wesley, 2017

Rating:

 
16
E-book
2015

Advanced game design with HTML5 and JavaScript


Van der Spuy, Rex, author.

California : Apress, 2015

Rating:

 
18
E-book
2019

The advanced game narrative toolbox




Boca Raton, FL : CRC Press, Taylor & Francis Group, [2019]

Rating:

 
19
E-book
2018

Advances in human factors in wearable technologies and game design : proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, the


International Conference on Advances in Human Factors and Wearable Technologies (2017 : Los Angeles, Calif.)

Cham, Switzerland : Springer, [2018]

Rating:

 
21
Streaming video
2019

Advancing our understanding of deep reinforcement learning with community-driven insights


Lange, Danny B., on-screen presenter.

[Place of publication not identified] : O'Reilly Media, 2019

Rating:

 
22
Book
2008

AI and artificial life in video games


Lecky-Thompson, Guy W.

Boston, MA : Charles River Media/Cengage Technology, [2008]

Rating:

Request It 
 
Location Call no. Vol. Availability
 W'PONDS  794.8 Lec/Aia  AVAILABLE
 MELB  794.8 Lec/Aia  AVAILABLE
23
Book
2004

AI for game developers


Bourg, David M.
First edition
Sebastopol CA : O'Reilly, [2004]

Rating:

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Location Call no. Vol. Availability
 MELB  006.30247948 Bou/Afg  AVAILABLE
 MELB  006.30247948 Bou/Afg  AVAILABLE
24
E-book
2004

AI for game developers


Bourg, David M
1st ed


Rating:

 
26
E-book
2003

Andrew Rollings and Ernest Adams on game design


Rollings, Andrew, 1972-
1st ed


Rating:

 
27
E-book
2015

Android studio game development : concepts and design


DiMarzio, J. F., author.

[Berkeley, CA] : Apress, [2015]

Rating:

 
28
 
29
E-book
2021

Apple game frameworks and technologies build 2D games with SpriteKit & Swift


Coron, Tammy, author

Raleigh, North Carolina : The Pragmatic Bookshelf, [2021]

Rating:

 
30
E-book
2019

Approaches to videogame discourse : lexis, interaction, textuality




New York, NY : Bloomsbury Academic, 2019

Rating:

 
32
Streaming video
2015

Are Video Games Really That Bad?




Australia : SBS 2, 2015

Rating:

 
 
33
Streaming video
2021

The art of doing : video game creation with Python and Pygame



[First edition]
[Birmingham, United Kingdom] : Packt Publishing, [2021]

Rating:

 
34
E-book
2015

The art of game design : a book of lenses


Schell, Jesse, author.
Second edition
Boca Raton, FL : CRC Press/Taylor & Francis Group, [2015]

Rating:

 
35
E-book
2020

The art of game design : a book of lenses


Schell, Jesse, author.
3rd edition
Boca Raton, FL : CRC Press LLC, [2020]

Rating:

 
37
E-book
2020

The Art of Game Design : a book of lenses


Schell, Jesse, author.
3rd edition
Boca Raton : CRC Press, [2020]

Rating:

 
38
Book
2020

The art of game design : a book of lenses


Schell, Jesse, author
Third edition
Boca Raton, FL : CRC Press, Taylor & Francis Group, [2020]

Rating:

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Location Call no. Vol. Availability
 MELB UNIT READING  794.81536 Sch/Aog 2020  AVAILABLE
39
40
CD-ROM
2011

An assessment of game based learning


Pivec, Paul

[Place of publication not identified] : [publisher not identified], 2011

Rating:

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Location Call no. Vol. Availability
 W'PONDS  794.8 Piv/Aao  AVAILABLE
41
E-book
2021

Atari design : impressions on coin-operated video game machines


Guins, Raiford, author
First edition
London. England : Bloomsbury Publishing, 2021

Rating:

 
42
Streaming video
2014

Atari: Game Over




Australia : SBS 2, 2014

Rating:

 
 
44
E-book
2014

Avant-garde videogames : playing with technoculture


Schrank, Brian, 1976- author.

Cambridge, Massachusetts : The MIT Press, [2014]

Rating:

 
45
Book
2006

Basic drawing for games


Pardew, Les.

Boston, MA : Thomson Course Technology, [2006]

Rating:

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Location Call no. Vol. Availability
 W'PONDS  794.81526 Par/Bdf  AVAILABLE
46
Streaming video
2017

The basics of designing 3D art with Blender and Unity


Manning, Jon, on-screen presenter.

[Place of publication not identified] : O'Reilly, [2017]

Rating:

 
47
E-book
2011

Basics of game design


Moore, Michael E. (Game designer)

©2011

Rating:

 
48
E-book
2014

Beggining RPG maker XV Ace


Perez, Darrin, author

New York : Apress, [2014]

Rating:

 
49
50
E-book
2015

A beginner's guide to writing Minecraft plugins in JavaScript


Higgins, Walter, author

[San Francisco, CA] : Peachpit Press, [2015]

Rating:

 
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