Video games -- Mathematics : Unreal engine physics essentials : gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 / Katax Emperore, Devin Sherry
Video games -- Physiological aspects : Horizon. [Season 51, Episode 19], Are video games really that bad? / produced & directed by Graham Russell ; BBC Scotland Science production
Video games -- Programming -- History : Beep to boom : the development of advanced runtime sound systems for games and extended reality / Simon N Goodwin
Video games -- Research -- Congresses : New perspectives in game studies : proceedings of the Central and Eastern European Game Studies Conference : Brno 2014 / edited by Tomáš Bártek, Jan Miškov, Jaroslav Švelch
Video games -- Social aspects -- Australia : "Killer games" versus "We will fund violence" : the perception of digital games and mass media in Germany and Australia / Jens Schroeder
2011
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Video games -- Social aspects -- Australia -- Tasmania. : Inquiry into the social impact of the extension of video gaming machines beyond casinos in Tasmania / Tasmanian Council of Social Service Inc. ; consultant Phillippe Allen
Video games -- Social aspects -- East Asia : Transnational contexts of development history, sociality, and society of play : video games in East Asia / S. Austin Lee, Alexis Pulos, editors
2016
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Video games -- Social aspects -- Germany : "Killer games" versus "We will fund violence" : the perception of digital games and mass media in Germany and Australia / Jens Schroeder