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Video games -- Marketing   20
Video games -- Marketing -- Case studies : Digital games, virtual idols, and market success : Genshin Impact and Yun Jin / Xiao Lu  2023 1
Video games -- Marketing -- History : Shareware heroes : the renegades who redefined gaming at the dawn of the Internet / Richard Moss  2023 1
Video games -- Mathematics : Unreal engine physics essentials : gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 / Katax Emperore, Devin Sherry  2015 1
Video games -- Moral and ethical aspects   23
Video games -- Moral and ethical aspects -- Case studies. : Studying the racial stories we tell ourselves while playing games : the value of narrative analysis in cultural sociology / Brian McKernan  2018 1
Video games -- Moral and ethical aspects -- United States : Tony Brown's journal. The woman who fought rap / produced by Tony Brown, James Cannady, Sheryl Cannady ; directed by Wally Ashby  2003 1
Video games -- Pacific Area : Esports in the Asia-Pacific : ecosystem, communities, and identities / Filippo Gilardi, Paul Martin, editors  2023 1
Video games -- Periodicals   7
Video games -- Philosophy   18
Video games -- Physiological aspects : Horizon. [Season 51, Episode 19], Are video games really that bad? / produced & directed by Graham Russell ; BBC Scotland Science production  2015 1
Video games -- Physiological effect.   3
Video games -- Pictorial works. : Hairaru Hisutoria Zeruda no Densetsu taizen. English  2013 1
Video games -- Political aspects   7
Video games -- Press coverage : Mainstreaming and game journalism / David B. Nieborg and Maxwell Foxman  2023 1
Video games -- Programming.   813
Video games -- Programming -- Computer programs   6
Video games -- Programming -- Congresses   27
Video games -- Programming -- Examinations -- Study guides   2
Video games -- Programming -- Handbooks, manuals, etc   3
Video games -- Programming -- Handbooks, manuals, etc. -- Juvenile literature : Minecraft modding for kids for dummies / by Sarah Guthals, Stephen Foster, Lindsey Handley  2015 1
Video games -- Programming -- History : Beep to boom : the development of advanced runtime sound systems for games and extended reality / Simon N Goodwin  2019 1
Video games -- Programming -- Juvenile literature   9
Video games -- Programming -- Mathematics   3
Video games -- Programming -- Periodicals : International journal of computer games technology (Online)  2008- 1
Video games -- Programming -- Vocational guidance : Surviving Game School ... and the Game Industry After That  2018 1
Video games -- Psychological aspects   106
Video Games -- psychology.   8
Video games -- Publishing : The publishing challenge for independent video game developers : a practical guide / Odile Limpach  2020 1
Video games -- Quality control -- Simulation methods : Quality of experience modeling for cloud gaming services / Saman Zadtootaghaj  2022 1
Video games -- Religious aspects   7
Video games -- Religious aspects -- Christianity.   4
Video games -- Research   8
Video games -- Research -- Congresses : New perspectives in game studies : proceedings of the Central and Eastern European Game Studies Conference : Brno 2014 / edited by Tomáš Bártek, Jan Miškov, Jaroslav Švelch  2015 1
Video games -- Research -- Handbooks, manuals, etc : Handbook of research on effective electronic gaming in education / Richard E. Ferdig  2009 1
Resident Evil (Game) -- Video games : Resident Evil : Des zombies et des hommes  2018 1
Video games -- Rules.   2
Video games -- Sex differences   2
Video games -- Singapore -- Periodicals : Singaporean wireless gaming (Online)    1
Video games -- Social aspects.   246
Video games -- Social aspects -- Australia : "Killer games" versus "We will fund violence" : the perception of digital games and mass media in Germany and Australia / Jens Schroeder  2011 1
Video games -- Social aspects -- Australia -- Tasmania. : Inquiry into the social impact of the extension of video gaming machines beyond casinos in Tasmania / Tasmanian Council of Social Service Inc. ; consultant Phillippe Allen  1992 1
Video games -- Social aspects -- Case studies   2
Video games -- Social aspects -- Congresses   2
Video games -- Social aspects -- East Asia : Transnational contexts of development history, sociality, and society of play : video games in East Asia / S. Austin Lee, Alexis Pulos, editors  2016 1
Video games -- Social aspects -- Germany : "Killer games" versus "We will fund violence" : the perception of digital games and mass media in Germany and Australia / Jens Schroeder  2011 1
Video games -- Social aspects -- Handbooks, manuals, etc : Computer games and new media cultures : a handbook of digital games studies / Johannes Fromme, Alexander Unger, editors  2012 1
Video games -- Social aspects -- Japan   2
Video games -- Social aspects -- Korea (South) : Korea's online gaming empire / Dal Yong Jin  2010 1
Video games -- Social aspects -- Latin America : Cultural code : video games and Latin America / Phillip Penix-Tadsen  2016 1
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