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Book Cover
E-book
Author Pugh, Tison, author

Title Chaucer's losers, Nintendo's children, and other forays in queer ludonarratology / Tison Pugh
Published Lincoln : University of Nebraska Press, 2019

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Description 1 online resource (268 pages)
Series Frontiers of narrative
Frontiers of narrative.
Contents Introduction: David Sedaris's queer poker game -- pt. 1. Theorizing queer ludonarratology -- Theorizing ludonarratology -- Queering ludonarratology -- pt. 2. Structures and readings in queer ludonarrativity -- Win/loss -- Pregame: the thrill of defeat -- Geoffrey Chaucer's queer losers and blissful ludonarrativity -- players -- Pregame: whose side are you on? -- Edward Albee's queer players and sadomasochistic ludonarrativity -- Godgames -- Pregame: fun and games with sociopaths -- David Fincher's films and ludonarrativity's queer godgames -- Rules -- Pregame: may the better player lose! -- J.K. Rowling's Harry Potter novels, muggle quidditch, and ludonarrativity's queer rules -- Children -- Pregame: of preschoolers and prodigies -- Nintendo's queer children and questing -- Ludonarrativity in the Legend of Zelda videogames -- Conclusion: gone home and the ludonarrative limits of queer representation
Summary Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked. Through illustrative readings of an eclectic collection of cultural artifacts--from Chaucer's Canterbury Tales to Nintendo's Legend of Zelda franchise, from Edward Albee's dramatic masterpiece Who's Afraid of Virginia Woolf? to J.K. Rowling's Harry Potter fantasy novels--Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children's questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities
Bibliography Includes bibliographical references and index
Notes Online resource; title from PDF title page (EBSCO, viewed October 28, 2019)
Subject Ludonarrative -- History and criticism
Video games -- Psychological aspects
Narration (Rhetoric)
Rhetoric and psychology.
Discourse analysis, Narrative.
Queer theory.
Homosexuality in literature.
Gender identity in literature.
SOCIAL SCIENCE -- Media Studies.
Video games -- Psychological aspects
Rhetoric and psychology
Queer theory
Narration (Rhetoric)
Discourse analysis, Narrative
Gender identity in literature
Homosexuality in literature
Genre/Form Criticism, interpretation, etc.
Form Electronic book
ISBN 9781496218858
149621885X
9781496218834
9781496218841
1496218833
1496218841